/----------------------------------------------------------- // Counter-Strike //----------------------------------------------------------- // In this file you can modify the sound the textures give // when the player walks on them // // Location: X:\halflife\valve\sound\materials.txt // // NOTE: only the first 12 characters of the texture name are used // NOTE: a maximum of 512 textures may be tagged in this file // // 'M' metal // 'V' ventillation // 'D' dirt // 'S' slosh liquid // 'T' tile // 'G' grate // 'C' concrete // 'W' wood // 'P' computer // 'Y' glass // 'N' snow // 'X' grass // 'I' No Wallshot N snow N A_Snow N znow1 //----------------------------------------------------------- // grid_cso.wad //----------------------------------------------------------- I nowallshot // AS_OILRIG G TSBgVent M TSCaution M TSCprFlr M TSCrteSd M TSCrteTp G TSFlrGrt M TSHull2 M TSHull4 M TSHull7 M TSHull8 M TSHull9 M TSIBeam G TSNoSkd M TSOily M TSPlainRed D TSRfGrvl G TSShutters G TSVent //----------------------------------------------------------- // plane.wad //----------------------------------------------------------- M 747wall_x4 M -1a747plane_x4 M -0a747plane_x4 M 747inv_block M planegen1 M pl_out_shell4a M pl_out_shell3 M pl_out_shell_dr M overhead_x4 W curtain3 W blueback_x4 W chair1_x4 W planeseatsideba //----------------------------------------------------------- // itsItaly.wad //----------------------------------------------------------- D brickPath W 64crate0 W 64crate1 W 64crateTop W bigCrate0 W bigCrate1 W bigCrate2 W bigCrateTop W chestDrawers W crateBox W crateBoxLabel W oldWood W panelWood W wBarrelSide W wBarrelTop W wdnDrawer W wdbDrawers //----------------------------------------------------------- // cs_bdog.wad //----------------------------------------------------------- M TrainTop01 M TrainTop02 M DumpsterFront M DumpsterSide D Tracks01 D Tracks02 D Gravel01 D Gravel02 D GravelGrass01 D GravelGrass02 D GravelGrass03 D GravelGrass04 D Grass01 W Wood01 //----------------------------------------------------------- // cs.wad //----------------------------------------------------------- V {cstrike_OE4Ven W -0cstrike_FJ2Dk M -0cstrike_ME1Pl M -0cstrike_ME2Ri T -0cstrike_MH5Tl W -0cstrike_MJ2Sg M -0cstrike_WE1Mt M -0cstrike_WE4Al W -1cstrike_FJ2Dk M -1cstrike_ME1Pl M -1cstrike_ME2Ri T -1cstrike_MH5Tl W -1cstrike_MJ2Sg M -1cstrike_WE1Mt M -1cstrike_WE4Al M -2cstrike_ME1Pl M -2cstrike_WE1Mt M -3cstrike_ME1Pl M -4cstrike_ME1Pl M -5cstrike_ME1Pl M -6cstrike_ME1Pl M cstrike_CE2XCng T cstrike_CH3Tile W cstrike_CJ2Beam M cstrike_DE6Horz M cstrike_DE6Vert W cstrike_DJ2Old G cstrike_FE2Gtng M cstrike_FE2Sqrs M cstrike_FE4Crgd T cstrike_FH4WtTl W cstrike_FJ2Dock D cstrike_FT2Dirt D cstrike_FT2Mud D cstrike_FT4Apht M cstrike_ME1Clng G cstrike_ME1Grat M cstrike_ME2DRst M cstrike_ME2RstW M cstrike_ME4DCln M cstrike_ME4Greb M cstrike_ME4Metl G cstrike_ME4Radr M cstrike_ME7Caut M cstrike_OE1BxSd M cstrike_OE1BxTp M cstrike_OE1LgBm M cstrike_OE1SmBm M cstrike_OE2StrR V cstrike_OE2Vent M cstrike_OE4FnVt M cstrike_OE4Pnl M cstrike_OE4PnlH V cstrike_OE4Vent G cstrike_OE6TnkF G cstrike_OE6TnkS M cstrike_WE2Ribd //------------------------------------------------------------ // cs_dust.wad //------------------------------------------------------------ M MltryCrteSd M MltryCrteSd2 M MltryCrteTp W SandCrtLrgSd W SandCrtLrgTp W SandCrtSmSd W SandCrtSmTp W SandWllDoor2 W SandWllDoor D -0Sand D -1Sand D -2Sand D -3Sand //------------------------------------------------------------ // de_aztec.wad //------------------------------------------------------------ D -0AzDirt D -1AzDirt D -2AzDirt D -3AzDirt X AzGrass W WoodCrateLid W WoodCrateLidSm W WoodCrateSd W WoodCrateSdSm //----------------------------------------------------------- // cs_office.wad //----------------------------------------------------------- M brdly3_back1 M brdly3_btile1 M brdly3_frnt1 M brdly3_side1 M brdly3_top1 W Core_Urban_026 W Core_Urban_027 W Core_Urban_066 W Core_Urban_086 W Core_Urban_090 W Core_Urban_143 W Core_Urban_144 Y Core_Urban_198 W of_crate01a W of_crate01b W of_crate01c W of_crate01d W of_crate02a W of_crate02b M of_crate03a M of_crate03b M of_crate03c M of_crate03d M of_crate03top N snow_rockcliff4 //------------------------------------------------------------ // chateau.wad //------------------------------------------------------------ G {cxchana G {cxchanb M {cxcnstrctpoles D {cxcrtna D {cxcrtnd D {cxcrtnf M {cxgate M {fence2 W cxbarrela D cxbooksa D cxbooksb D cxbooksc D cxbooksd D cxbookse D cxbooksf N cxbrusha N cxbrushb D cxcnstrcttarp D cxcnstrcttarpb W cxcnstrctwooda W cxcnstrctwoodb D cxcrptb D cxcrptc D cxcrptd W cxdecwdc W cxdecwdd W cxdrc W cxdrd D cxgrounda D cxgroundc D cxgroundd D cxgroundh D cxgroundk T cxmarblec T cxmarblee T cxmrbla W cxroofa D cxruga G cxsolida G cxsolidb G cxsolidc W cxstairsd W cxstairse W cxstairsf D cxtapa D cxtapb D cxtapc D cxtapd D cxtape D cxwllbooksa W cxwllh W cxwooda W cxwoodb W cxwoodd W cxwoodf W cxwoodh W cxwoodi W cxwoodj W cxwoodk W cxwoodl W cxwoodm //------------------------------------------------------------ // de_piranesi.wad //------------------------------------------------------------ M {pi_benchside W {pi_chairback M {pi_orrery01 M {pi_orrery02 M {pi_orrery03 M {pi_railing M {pi_scaffold M {pi_window W pi_art1 W pi_art2 W pi_art3 W pi_art4 W pi_barrel W pi_barrelt W pi_bcase W pi_bigdoor D pi_brusha D pi_brushb M pi_buckets S pi_buckett W pi_chairleg W pi_chairtop T pi_floorst1 T pi_floorst1g T pi_floorst4 T pi_floorst4g T pi_floorst5 W pi_floorwd1 W pi_floorwd2 W pi_floorwd3 M pi_grnmetal M pi_grnmetalp M pi_grnmetalt X pi_ground M pi_lantern M pi_motor M pi_orrery04 M pi_orrery05 M pi_orrery06 M pi_orrery07 D pi_potb T pi_roof T pi_roofedge D pi_rug1 D pi_rug2 D pi_rug3 D pi_rug4 D pi_rug5 D pi_rug6 M pi_rust M pi_scaffold2 W pi_secretf W pi_secrets T pi_signexc T pi_signexd T pi_steptop1 T pi_steptop1d M pi_sundial Y pi_ticketwnd W pi_treetr1 W pi_treetr2 W pi_wood1 W pi_wood2 W pi_wood3 W pi_wood4 W pi_wood5 W pi_woodceil //------------------------------------------------------------ // de_airstrip.wad //------------------------------------------------------------ W {ikcanopt W {ikcanopy W {ikcnp1 G {ikfencea G {ikfenceb G {ikfencec W {ikjungwt W {ikjungwt2 W {ikjungwt3 W {ikjungwt4 W {ikvinea W {ikvineb D {ikvinec W {ikvined W -0ikjungw W -1ikjungw W -2ikjungw M ikbarls1 M ikbarls2 M ikbarls3 M ikbarls4 M ikbarlt1 M ikbarlt2 M ikbarlt3 M ikbarlt4 W ikcratea W ikcrateb W ikcratec W ikcrated W ikcratee W ikcratef W ikcrateg W ikcrateh M ikftanks M ikftankt X ikgrndj D ikgrndjt D ikgrndrt D ikgrndrw D ikgrnds D ikgrndt D ikgrndt2 D ikgrndt3 D ikgrndte D ikgrndte2 D ikgrndte3 W ikjungw D ikjungwg M ikmetla M ikmetlb M ikmetlc W ikvines //----------------------------------------------------------- // Valve's Textures //----------------------------------------------------------- V DUCT_FLR01 V DUCT_FLR01A V DUCT_FLR02A V DUCT_VNT V DUCT_VNT2 V DUCT_WALL01 V DUCT_WALL02 V DUCT_WALL03 V DUCT_WALL04 V SILO2_COR D OUT_GRVL1 D OUT_GRVL2 D OUT_GRVL2B D OUT_GRVL3 D OUT_MUD1 D OUT_SND1 D OUT_SND2 D OUT_SND2B D OUT_SND2C D OUT_WLK D OUT_GRSS1 D OUT_DIRT1 D OUT_DIRT2 D GENERIC48 D GENERIC49 D GENERIC51 D GENERIC52 D GENERIC93 D OUT_PAVE2 D OUT_SNBAG D OUT_SNBAG2 D OUT_SNBAGB D OUT_SNBAGC D OUT_TNT2 D OUT_TNT1 D OUT_TNT1B D OUT_TNT1C D OUT_TNT3 D OUT_TNT3B D OUT_NET1 D OUT_NET1B D FROSTSEWFLR G GENERIC109 G GENERIC015C G GENERIC015D G GENERIC015E G GENERIC015F G GENERIC015G G GENERIC015H G GENERIC015I G GENERIC015 G GENERIC015A G GENERIC015B G BABTECH_FLR02 G CRETE2_FLR03 G CRETE2_FLR03A G CRETE2_FLR03B G CRETE2_FLR03C G ELEV1_FLR G ELEV2_FLR G ELEV_FLR G GRATE1 G GRATE2 G GRATE2A G GRATE3A G GRID1 G GRID2 G TNNL_FLR12 G TNNL_FLR12A G TNNL_FLR1A G LAB1_STAIR2A G FROSTFLOOR G GRATE4A G GRATE3B G GRATESTEP1 G GRATESTEP2 G GRATESTEP3 G GRID1 G GRID2 G GENERIC015V M C1A1_FLR1 M BABFL M C2A3TURBINE1 M C2A3TURBINE2 M C2A3TURBINE3 M C2A3TURBINE4 M SILO2_P2 M SILO2_P2B M SILO2_P3 M SILO2_P4 M SILO2_PAN2 M SILO2_W1 M SILO2_W1A M SILO2_WALL1 M SILO2_W2 M BABTECH_C5 M LAB3_FLR2A M LAB3_FLR2B M FIFTIES_CMP3 M LAB1_STAIR2B M OUT_QUNST11 M FREEZER_FLR1 M GENERIC015N M GENERIC015P M GENERIC015R M GENERIC0150 M GENERIC015S M GENERIC015T M GENERIC015U M GENERIC015V M GENERIC015V2 M C1A4_DOME3 S GENERIC_114 S WATERBLUE S WATERGREEN S TOXICGRN S FLUID1A S FLUID1B S FLUID2 S FLUID3 S FLUID4 S WATERSILO S WATERSILO2 S WATERF S FLUID1A T FIFT_BLOODFLR T FIFT_BLOODFLRA T FIFTIES_F01 T FIFTIES_F02 T FIFTIES_F03 T FIFTIES_F03B T FIFTIES_FLR01 T FIFTIES_FLR02 T FIFTIES_FLR02B T FIFTIES_FLR02C T FIFTIES_FLR03 T FIFTIES_FLR03B T FIFTIES_FLR5 T LAB1_BLUXFLR1 T LAB1_BLUXFLR1B T LAB1_BLUX1 T LAB1_BLUX1B T LAB1_C4003 T LAB1_C4A001 T LAB1_C4B002 T LAB1_C4D2 T LAB1_CAB2 T LAB1_FLOOR2A T LAB1_FLOOR2B T LAB1_FLOOR3 T LAB1_FLOOR4 T LAB1_FLOOR5 T LAB1_FLOOR6 T LAB1_FLOOR10 T LAB1_FLR3 T LAB1_FLR4 T LAB1_FLR4B T LAB1_FLR4C T LAB1_FLR4D T LAB1_FLR5B T LAB1_FLR5C T LAB1_FLR5D T LAB1_FLR5D T LAB1_FLR6B T LAB1_FLR6C T LAB1_FLR6D T LAB1_W8FLR1 T LAB1_W8FLR1B T LAB1_W8FLR1C T LAB1_W8FLR1D T C2A4_FLR6 T C1A2_FLR1 T C1A2_FLR2 T C1A0_LABFLRB T C1A0_LABFLRC T C1A0_LABFLRD T C1A0_LABFLRE T C1A0_LABFLR W CRATE01 W CRATE02 W CRATE02B W CRATE03 W CRATE04 W CRATE05 W CRATE06 W CRATE07 W CRATE08 W CRATE08B W CRATE09 W CRATE09B W CRATE09C W CRATE19 W CRATE20 W CRATE21 W CRATE22 W CRATE23 W CRATE25 W FIFTIES_DR6 W FIFTIES_DR6A W FIFTIES_CCH1 W FIFTIES_CCH2 W FIFTIES_CCH3 W FIFTIES_CCH4 W FIFTIES_DR1K W FIFTIES_DR2 W FIFTIES_DR7 W FIFTIES_DR8 W FIFTIES_DR9 W FIFTIES_DSK1 W OUT_SLAT01 W OUT_WD W OUT_CAC1 W OUT_CAC2 W OUT_CAC2 W BCRATE02 W BCRATE03 W BCRATE04 W BCRATE05 W BCRATE06 W BCRATE07 W BCRATE08 W BCRATE12 W BCRATE14 W BCRATE15 W BCRATE16 W BCRATE17 W BCRATE18 W BCRATE25 W BCRATE26 W CRATE10 W CRATE11 W CRATE12 W CRATE13 W CRATE24 W CRATE27 P C3A1_NRC2 P C1A1_GAD1 P C1A1_GAD2 P C1A1_GAD3 P C1A1_GAD4 P C1A1_GAD4A P C1A1_GGT8 P C1A4_PAN1A P C1A4_PAN1B P C1A4_SWTCH1 P C2A2_SATORB P C2A4_CMP1 P C2A4_GAD2 P C3A2A_W1D P C3A2A_W1E P C3A2A_W2D P C3A2A_W2E P DRKMTL_SCRN2 P DRKMTL_SCRN3 P DRKMTL_SCRN4 P DRKMTLT_WALL P FIFTIES_GGT8 P FIFTIES_MON1 P FIFTIES_MON1B P FIFTIES_MON2 P FIFTIES_MON2B P FIFTIES_MON3 P FIFTIES_MON3B P FIFTIES_MON4 P FIFTIES_PAN2 P GENERIC105 P GENERIC106 P GENERIC107 P GENERIC114 P GENERIC87A P GENERIC88A P GENERIC89A P GENERIC113 P LAB1_CMPM1 P LAB1_CMPM2 P LAB1_CMPM3 P LAB1_CMPM4 P LAB1_CMPM5 P LAB1_CMPM6 P LAB1_CMPM7 P LAB1_CMPM8 P LAB1_COMP1 P LAB1_COMP2 P LAB1_COMP3 P LAB1_COMP2A P LAB1_COMP10A P LAB1_COMP10B P LAB1_COMP10C P LAB1_COMP10D P LAB1_COMP10E P LAB1_COMP7 P LAB1_COMP8 P LAB1_COMP9A P LAB1_COMP9A2 P LAB1_COMP9B P LAB1_COMP9C P LAB1_COMP9D P LAB1_GAD2 P LAB1_GAD3 P LAB1_GAD4 P LAB1_RADSCRN2 P LAB4_GAD3 P LAB4_GAD4 P LAB4_SWTCH P LAB_COMPM4 P RECHARGEA P TNNL_GAD1 P TNNL_GAD2 P TNNL_GAD4 P C2A4C2C P C2A4W1B P LAB1_CMP P LAB1_CMP1 P LAB1_CMP2 P LAB1_COMP3 P LAB1_COMP3A P LAB1_COMP3B P LAB1_COMP3C P LAB1_COMP3D P LAB1_COMP4 P LAB1_COMP5 P LAB1_COMP7 P LAB1_COMP8 P LAB1_SW1 P LAB_CRT1 P LAB_CRT10A P LAB_CRT10B P LAB_CRT10C P LAB_CRT10D P LAB_CRT2 P LAB_CRT3 P LAB_CRT4 P LAB_CRT5 P LAB_CRT6 P LAB_CRT7 P LAB_CRT8 P LAB_CRT9C P CRETESTCH01A P DRKMTLLGT1 P FIFTS_LGHT01 P FIFTS_LGHT3 P FIFTS_LGHT4 P FIFTIES_LGT2 P FIFTS_LGHT5 P GYMLIGHT P LIGHT1 P LIGHT2A P LIGHT3A P LIGHT3B P LIGHT3C P LIGHT3D P LIGHT3E P LIGHT3F P LIGHT4A P LIGHT5A P LIGHT5B P LIGHT5C P LIGHT5D P LIGHT5E P LIGHT5F P LIGHT6A P METALSTCH2 P TNNL_LGT1 P TNNL_LGT2 P TNNL_LGT3 P TNNL_LGT4 P LAB1_GAD2 P ELEV1_DWN P SPOTBLUE P SPOTGREEN P SPOTRED P SPOTYELLOW P LAB1_GAD3 P LAB1_GAD3B P ELEV2_PAN P ELEV1_PAN P C2A4X_C3 P C2A4X_C1 P MEDKIT Y GLASS_BRIGHT Y GLASS_DARK Y GLASS_MED Y GLASSBLUE1 Y GLASSBLUE2 Y GLASSGREEEN Y GLASSGREEEN //------------------------------------------------------------ // cs_havana.wad //------------------------------------------------------------ D cubed N cubrusha M cudumpsterc D cugroundb T cuiflra T cuiflrb T cuiflrc T cuiflrd T cuiflre T cuiflrf M custovetop M cutrashb W cuwoodm //------------------------------------------------------------ // dm_tunnel.wad //------------------------------------------------------------ Y ~light_tun01 Y ~light_tun02 M dm_su_01 M dm_su_02 P dm_su_03 Y dm_su_04 P dm_su_chair_01 P dm_su_chair_02 M dm_su_chair_03 M dm_su_chair_04 M dm_su_chair_05 M dm_su_line_01 Y dm_su_tun_02 P dm_su_wall_02 P dm_su_wall_03 P dm_su_wall_04 M dm_su_wall_05 M dm_su_wall_06 M dm_su_wall_07 P dm_subway_wall_ M dm_WheelEnd01 M dm_WheelSide01 P dml_subway_floo M tun_cont03 M tun_cont04 M tun_cont05 M tun_cont06 P tun_danger M tun_door01 P tun_exit M tun_light01 M tun_metal01 M tun_metal02 M tun_metal03 M tun_rail03 //------------------------------------------------------------ // cs_common.wad //------------------------------------------------------------ M cs_blbox01_01 M cs_blbox01_02 M cs_blbox01_03 M cs_blbox01_04 M cs_blbox01_05 W cs_blbox02_01 W cs_blbox02_02 W cs_blbox02_03 W cs_blbox03_01 W cs_blbox03_02 W cs_blbox03_03 W cs_table01_01 M cs_table02_01 M cs_table02_02 M cs_table02_03 W cs_combox_01 P cs_exit01 M tun_metal04 //------------------------------------------------------------ // cs_camoflage.wad //------------------------------------------------------------ M {camo_wire01 M {door01 M {fence3 W camo_board01 M camo_cabinet01 M camo_cont03 M camo_cont04 M camo_cont05 M camo_cont06 M camo_door01 M camo_door02 M camo_door03 M camo_door04 P camo_exit M camo_fan T camo_fioor05 D camo_fioor07 M camo_fioor08 T camo_fioor11 M camo_fire Y camo_gldirt01 Y camo_gldirt02 M camo_glside01 M camo_glside02 M camo_glside03 Y camo_redlight01 Y camo_solidb Y camo_solidc M camo_wall08 W camo_wood01 W camo_wood02 W camo_wood03 M car_police_01 M car_police_02 M car_police_03 M car_police_04 M car_scrapped_01 M car_scrapped_02 M car_scrapped_03 M car_scrapped_04 M forklift_01 M forklift_02 M forklift_03 M forklift_04 //------------------------------------------------------------ // de_rex.wad //------------------------------------------------------------ P +0~rexcom01 P +0~rexcom02 M +0~rexcom03 Y +0~rex_glass02 M +1~rexcom01 M +1~rexcom02 M +1~rexcom03 Y +1~rex_glass02 Y +2~rexcom01 M +2~rexcom03 Y +2~rex_glass02 M rexcom01_2 M rexcom01_3 M rexcom01_4 M rex_airhole01 M rex_box01 M rex_cap01 M rex_cap02 M rex_cap03 P rex_CL P rex_CL_LR M rex_com01 P rex_com02 P rex_CR P rex_CR2_LL P rex_CR_LL M rex_door01 M rex_door02 M rex_door03 M rex_door04 P rex_ent01 P rex_ent02 P rex_ent03 P rex_ent04 T rex_floor01 M rex_floor02 T rex_floor03 M rex_floor04 Y rex_glass01 Y rex_glass02 M rex_gray Y rex_greenlight0 Y rex_redlight01 Y rex_lamp01 Y rex_lamp02 Y rex_lamp03 Y rex_lamp04 Y rex_lamp05 Y rex_light01 Y rex_light02 P rex_LL P rex_LR M rex_pipe01 M rex_pipe02 M rex_table01 M rex_table02 Y rex_table03 M rex_table04 M rex_table05 M rex_test T rex_top01 T rex_top02 T rex_top03 //------------------------------------------------------------ // dm_ae.wad //------------------------------------------------------------ M {ae_grill01 M {ae_ladder01 M ae_ ladder01 M ae_air01 M ae_etc01 M ae_etc02 M ae_etc03 M ae_tank02 M ae_tank03 M ae_wall02 Y ae_glass02 T ae_floor01 //------------------------------------------------------------ // awp_greesia.wad //------------------------------------------------------------ Y groutTiles T india_floor02 T india_floor04 T india_floor06 Y india_lamp01 //------------------------------------------------------------ // cs_tuto.wad //------------------------------------------------------------ M ae_etc03 M tuto_airhole01 M tuto_box01 M tuto_box02 M tuto_cabinet01 M tuto_cabinet02 M tuto_cam01 M tuto_cam02 M tuto_door01 M tuto_door02 M tuto_door03 M tuto_door04 M tuto_door05 M tuto_door06 M tuto_door07 M tuto_door07_1 M tuto_door07_2 M tuto_door07_3 M tuto_door07_4 M tuto_door07_5 M tuto_door07_6 M tuto_door07_7 M tuto_ect01 M tuto_ect02 M tuto_elev01 M tuto_elev02 P tuto_ent01 M tuto_etc01 M tuto_etc02 M tuto_etc03 M tuto_fan01 T tuto_floor01 T tuto_floor02 M tuto_frame01 M tuto_frame03 M tuto_frame04 M tuto_gun01 M tuto_gun02 M tuto_gun03 M tuto_gun04 M tuto_gun05 M tuto_gun06 M tuto_gun07 M tuto_gun08 M tuto_gun09 M tuto_gun10 M tuto_gun11 M tuto_gun12 M tuto_gun13 Y tuto_lamp01 Y tuto_lamp02 Y tuto_lamp03 Y tuto_lamp04 Y tuto_lamp05 P tuto_wall04 P tuto_wall06 Y tuto_win01 M tuto_zone01 M tuto_zone02 M tuto_zone03 M tuto_zone04 M tuto_zone05 M tuto_zone06 M tuto_zone07 M tuto_zone08 //------------------------------------------------------------ // zm_abyss.wad //------------------------------------------------------------ M {abyss_hook01 M abyss_box01 W abyss_box02 W abyss_box03 M abyss_cont01 M abyss_cont02 M abyss_door01 M abyss_door02 M abyss_door11 M abyss_door12 M abyss_etc01 M abyss_fan01 M abyss_floor03 M abyss_hoist01 M abyss_hoist02 M abyss_hoist03 Y abyss_lampB01 Y abyss_lampB02 Y abyss_lampBR01 Y abyss_lampBR02 Y abyss_lampBR03 Y abyss_lampG01 Y abyss_lampG02 Y abyss_lampG03 Y abyss_lampN Y abyss_lampR01 M abyss_rail01 Y abyss_red02 M abyss_table02 M abyss_table03 M abyss_table04 M abyss_table05 M abyss_wall15 Y abyss_win01 //------------------------------------------------------------ //cs_downed_cz //------------------------------------------------------------ G {grate_2 G {misc_grate P chopper_dash2 P chopper_dash3 D cr_dirt2 D cr_dirttrm1b D cr_dirttrm4b M cr_engine M cr_engine3 W cr_matbark M cr_matmetal M cr_metwheel X cr_moss1 M cr_planeb M cr_planefront M cr_planeint1 M cr_planeint2 M cr_planeint3b M cr_planeside1 M cr_planeside1z M cr_planeside2 M cr_planetail1 M cr_planetail2 M cr_planetail3 D cr_rbedtrm5b D cr_riverbank D cr_riverbed3 D cr_riverrock1 D cr_rivertrm1 W cr_shack W cr_shack2 W cr_shack3 M cr_shackroof2 M cr_shackroof3b W cr_shackwood M cr_stove1 M cr_stove2 M cr_stove3 W cr_woodslats W crate_gunF01 W crate_gunS01 W door2_1 M Pipeline2_1 D rubble3_1 D rubblebase1_1 W tk_mod-wood W wood_misc_plnk1 W WWD013 //------------------------------------------------------------ //cs_italy_cz //------------------------------------------------------------ T bath-sn03a W boxsides_d03 W boxsides_T01 W boxsides03 W boxtops_T01 W boxtops03 T clay_tiles_XL_1 W cr_miscwood2b D lath_sn03 W picrate1 W picrate2 T ptilefloor1 W pwood1 W pwtrim1 W pwtrim2 W reinf_sided01 W reinf_sidedT01 T spanish_roof1_1 T spanish_roof2_1 W tk_barrel2 W tk_barreltop w trrm_wood2 W wBarrelTop W wfloor-sn00 W wfloor-sn01 W wfloor-sn01a W wfloor-sn02 W wfloor-sn05 //------------------------------------------------------------ //cs_militia_cz //------------------------------------------------------------ D -0AzDirt D -1AzDirt D -2AzDirt D -3AzDirt W miCrtLrgSd W miCrtLrgTp W miCrtSmSd W miCrtSmTp D midirtfloor01 W mifence W mishing01 W mistairsd W mistairtop W mitabletop01 T mitilefloor01 D mitunnelflr01 W miunderwall W miwoodfloor01 W miwoodm W miwoodmtrim M MTL_IBEAM45a M MTL_IBEAM45b W wood_1 W wood093 W wood1 W wood155 //------------------------------------------------------------ //de_aztec_cz //------------------------------------------------------------ D azgrblend D azgrmoss D AzGrnd X azgrss W trrm_wood W WOOD_PLANK_7 W WoodCrateLid W WoodCrateLidSm W WoodCrateSd W WoodCrateSdSm //------------------------------------------------------------ //de_cbble_cz //------------------------------------------------------------ D CstCbbl X CstlGrass W djConstBlock W djCrateSd1 W djCrateSd2 W djCrateSd3 W djCrateSm W djCrateSmTp W djCrateTop //------------------------------------------------------------ //de_dust_cz //------------------------------------------------------------ M barrel_bio02 M barrel_bio03 M barrel_exp02 M barrel_exp03 M barrel_mtl02 W duCrtLrgTp W duCrtSmSd W duCrtSmTp M duMltryCrTp D duRoad D duRoadTgt D duRoadTgtA D duSand T dutile3 T dutile4 T dutile5 T dutile6 T dutile7 T dutile8 T dutile9 D SandRoadTgtB //------------------------------------------------------------ //de_fastline_cz //------------------------------------------------------------ G BR_elev_ceil T BR_elev_floor T tl_drk_flat T tl_gry_clean01 T tl_gry_clean01b T tl_gry_clean02 T tl_gry_clean03 T tl_gry_filth05 T tl_gry_flat T tl_gry_small01 T tl_nubby02 T tl_wht_clean01 T tl_wht_clean02 T tl_wht_clean03 T tl_wht_small01 //------------------------------------------------------------ //de_inferno_cz //------------------------------------------------------------ W eastcratelgtp W eastcratelgtp2 T FLR010 T i_ground1 T m_floor8 T misc_floor_tl1 //------------------------------------------------------------ //de_stadium_cz //------------------------------------------------------------ X cugroundd T drkmtlt_flr01 T drkmtlt_flr02 T drkmtlt_flr03 V duct_flr02 V duct_wall04 X grass2_1 X grassomatic T TileGreen0001 //------------------------------------------------------------ //de_tides_cz //------------------------------------------------------------ T msnTileflr X out_ground4 //------------------------------------------------------------ //de_truth_cz //------------------------------------------------------------ D canal_flr4_1 V duct_flr01a X grd_grs_pth_1 W jpntempceil1 W jpntempceil2 T misc_floor_rib W oak01 T fr_tile_1 W wood_dojoflr W wood_flr23 W woods_plank_org W WWD003 W WWD013 //------------------------------------------------------------ //de_vostok_cz //------------------------------------------------------------ N snw_grnd_1 N stn_flr_cbble N stn_flr_pl_bmb N stn_flr_plst T stn_flr_plstb N wd_drk_snow N wood_crate_tp N stn_rooftl_sm1 N flr_mud_snow //------------------------------------------------------------ //de_sienna_cz //------------------------------------------------------------ W djCrate1Top X djGrass1 D djGrass4 T djGrnd1_a T djGrnd1_b T djGrnd1_c T i_floor1 T i_floor2 //------------------------------------------------------------ //cs_office_cz //------------------------------------------------------------ N cnc_tiretr //------------------------------------------------------------ // de_vegas.wad //------------------------------------------------------------ M {pylon.jpg P +1mc_monitor W as_parquet T b_cp_v33c T C1A1_FLR2B_MCL X flowers Y lv_arch T lv_check_flr M lv_coil M lv_dbldrs W lv_mahog01 W lv_mahog02 W lv_mahog03 W lv_mahog04 W lv_mahog05 W lv_panelv_panelling W lv_sign_elev W lv_sign_lounge W lv_sign_man W lv_sign_rooms1 W lv_sign_rooms2 W lv_sign_secur W lv_sign_staff W lv_speaker W lv_sphinx W lv_trim_wood W lv_wallpanel W lv_wallpaper W lv_wallpaper2 W lv_wallppr_trim W lv_wood_flr2 M MoneyTop Y scrollsign Y scrollsign1 //------------------------------------------------------------ // cs_hk.wad //------------------------------------------------------------ M {ae_wire01 M {hk_prop02 M {hk_prop63 M {hk_prop68 M {hk_prop77 M {hk_sign57 W {hk_u82 W {hk_u83 M {hk_wire01 M {hk_wire51 N hk_pn02 W hk_bench01 M hk_chinema01 Y hk_door01 Y hk_door02 Y hk_door04 W hk_door05 Y hk_door06 M hk_prop01 M hk_prop03 N hk_prop51 M hk_prop52 M hk_prop53 M hk_prop55 M hk_prop57 Y hk_prop58 Y hk_prop59 Y hk_prop60 Y hk_prop61 M hk_prop62 M hk_prop66 N hk_prop67 M hk_prop70 M hk_prop71 M hk_prop76 M hk_prop78 M hk_prop80 T hk_t01 T hk_t02 T hk_t03 T hk_t09 T hk_t10 T hk_t11 T hk_t12 T hk_t13 T hk_t14 M hk_taxi01 M hk_tram01 M hk_tram01_b M hk_tram02 M hk_tram02_b M hk_protram_01 M hk_protram_02 M hk_truck_B01 M hk_truck_B02 M hk_truck_B03 M hk_truck_WF01 M hk_truck_WL01 T hk_u53 Y hk_u64 Y hk_u67 T hk_u79 Y hk_u80 T hk_u81 T hk_w57 Y hk_window01 Y hk_window02 Y hk_window04 Y hk_window05 Y hk_window06 Y hk_window07_2 Y hk_window11 Y hk_window12 Y hk_window13 Y hk_window15 Y hk_window17 Y hk_window20 Y hk_window51 Y hk_window52 //------------------------------------------------------------ // dm_bloodstrike.wad //------------------------------------------------------------ T dm_bs03 T dm_bs04 T dm_bs05 T dm_bs06 Y dm_bs11 M dm_bs13 T dm_bs15 T dm_bs16 T dm_bs17 T dm_bs19 //------------------------------------------------------------ // dm_dust2.wad //------------------------------------------------------------ D SandCCrete2 W SandWllDoorBTA W SandWllDoorBTb W SandWllDoorDJ1 W SandWllDoorDJ2 //------------------------------------------------------------ // ka_moonlight.wad //------------------------------------------------------------ W {moon_wall08 T moon_roof03 T moon_roof04 W moon_roof07 W moon_wall04 W moon_wall11 //------------------------------------------------------------ // zm_abyss2.wad //------------------------------------------------------------ M {zm2_etc51 M {zm2_floor53 M zm2_box01 M zm2_cap51 M zm2_cap52 M zm2_cap53 M zm2_etc52 P zm2_etc53 P zm2_etc54 M zm2_etc55 P zm2_etc56 M zm2_floor55 M zm2_frame01 M zm2_frame02 M zm2_frame03 Y zm2_lamp01 Y zm2_lamp51 P zm2_light01 Y zm2_light06 Y zm2_light07 Y zm2_light08 Y zm2_light09 Y zm2_light10 Y zm2_light11 Y zm2_light51 Y zm2_light52 M zm2_machine01 M zm2_mc01 M zm2_pipe51 M zm2_pipe52 M zm2_wall03 M zm2_wall52 M zm2_wall54 Y zm2_window01 Y zm2_window51 //------------------------------------------------------------ // tdm01.wad //------------------------------------------------------------ M tdm01_brown01 C tdm01_brick01 C tdm01_brick02 C tdm01_brick02_1 M tdm01_door01 M tdm01_door02 M tdm01_door03 M tdm01_slate02 M tdm01_slate04 M tdm01_slate06 M tdm01_syl01 M tdm01_vend01 M tdm01_vend02 M tdm01_vent01 C tdm01_wall02 C tdm01_wall04 D tdm01_wall05 D tdm01_wall05_01 M tdm01_wall08 M tdm01_wall09 D tdm01_wall11 C tdm01_wall12 W tdm01_window01 W tdm01_window02 C tdm01_window03 Y tdm01_window05 Y tdm01_window06 W tdm01_window07 Y tdm01_window10 C tdm_black01 W tdm_blbox01 W tdm_blbox02 W tdm_blbox03 W tdm_blbox04 M tdm_conb01 M tdm_conb02 M tdm_conr01 M tdm_conr02 M tdm_cony01 M tdm_cony02 M tdm_doorB01 M tdm_doorR01 M tdm_frame01 M tdm_frame02 D tdm_garbage01 M tdm_garbageB01 M tdm_garbageB02 M tdm_garbageR01 M tdm_garbageR02 M tdm_lamp01 M tdm_panel01 M tdm_panel02 W tdm_panel03 M tdm_panel05 M tdm_sign01 M tdm_sign02 M tdm_truck01 M tdm_truck02 M tdm_truck03 M tdm_truck04 M tdm_truck05 M tdm_vent01 M tdm_vent02 M tdm_watch01 M {tdm_airplane M {tdm_wire01 //------------------------------------------------------------ // awp_ruin.wad //------------------------------------------------------------ S !ruin_mag01 X {ruin_ivy01 X {ruin_ivy02 //------------------------------------------------------------ // dm_union.wad //------------------------------------------------------------ M {tusc_door01 T tusc_floor32 T tusc_floor33 X tusc_grass01 X tusc_floor51 M tusc_lamp01 M tusc_lamp02 M tusc_metal01 T tusc_stair31 W tusc_wood31 W tusc_wood32 //------------------------------------------------------------ // cso_egypt.wad //------------------------------------------------------------ M eg_pharaoh02 W eg_wood01 W eg_wood02 W eg_wood03 //------------------------------------------------------------ // zm_abyss3.wad //------------------------------------------------------------ S !zm3_water51 S !zm3_water52 M {zm3_ladder51 M {zm3_wall57 M {zm3_wall58 M abyss3_fan01 M abyss3_metal01 M abyss3_metal02 P abyss3_monit01 M zm3_door51 M zm3_etc52 M zm3_etc53 M zm3_etc55 Y zm3_lamp51 Y zm3_lamp52 Y zm3_lamp53 M zm3_Ref51 M zm3_wall52 M zm3_wall56 //------------------------------------------------------------ // ka_champ.wad //------------------------------------------------------------ M {ka_champ_frame M champ_cabinet01 M champ_cabinet02 M champ_floor55 M champ_floor56 M champ_pan01 M champ_pan02 M champ_roof01 M champ_speak01 //------------------------------------------------------------ // zs_lostcity.wad //------------------------------------------------------------ W lc_box01 M lc_drum01 M lc_metal01 M lc_phone01 M lc_sign01 M lc_sign02 M lc_sign03 M lc_sign04 M lc_sign05 M lc_sign06 M lc_sign07 M lc_sign08 M lc_sign09 M lc_tlight01 //------------------------------------------------------------ // zs_double.wad //------------------------------------------------------------ M dg_etc51 //------------------------------------------------------------ // zs_trap.wad //------------------------------------------------------------ M trap_air01 M trap_air02 M trap_air03 M trap_door01 M trap_sign01 M trap_sign02 M trap_sign03 M trap_sign04 M trap_sign05 //------------------------------------------------------------ // de_rats.wad //------------------------------------------------------------ W {rats_ladder01 Y rats_beer01 W rats_board01 M rats_box05 M rats_box06 M rats_bt01 M rats_can01 M rats_can02 M rats_can03 M rats_can04 W rats_door01 W rats_door02 W rats_funi01 W rats_funi02 N rats_ice01 M rats_icebox01 M rats_lamp01 W rats_mald01 M rats_metal01 M rats_metal02 M rats_oven01 M rats_oven02 M rats_oven03 M rats_pipe01 W rats_shink01 M rats_sink01 W rats_table01 W rats_table03 T rats_tile01 T rats_tile02 T rats_tile04 M rats_toaster01 Y rats_window01 Y rats_window02 W rats_wood01 W rats_wood02 W rats_wood03 W rats_wood04 W rats_wood05 W rats_wood06 //------------------------------------------------------------ // cs_kart.wad //------------------------------------------------------------ M {kart_door01 W {kart_fence01 W {kart_fence02 M {kart_fence03 W {kart_fence04 M {kart_stick03 T kart_houseup01 T kart_houseup02 T kart_houseup03 T kart_houseup04 T kart_houseup05 M kart_lamp01 M kart_lamp02 M kart_lamp03 M kart_pipe01 W kart_set01 N kart_set02 N kart_set03 M kart_sign02 M kart_sign05 M kart_sign07 M kart_sign15 M kart_stick02 W kart_wind01 T kart_wind02 W kart_wood01 //----------------------------------------------------------- // sc_soccer01.wad //----------------------------------------------------------- M {sc_etc58 N sc_CT M sc_etc51 M sc_etc52 M sc_etc53 M sc_etc55 M sc_frame51 N sc_grass53 N sc_grass53a N sc_grass54 N sc_grass54a N sc_grass55 N sc_grass55a N sc_grass56 N sc_grass56a N sc_grass57 N sc_grass57a N sc_grass57b N sc_grass57c N sc_grass58 N sc_grass58a N sc_grass58b N sc_grass58c N sc_grass59 N sc_grass59a N sc_grass59b N sc_grass59c M sc_light51 N sc_TR //------------------------------------------------------------ // sc_cage.wad //------------------------------------------------------------ M {sc_chain01 M {sc_wire01 M {sc_wire02 M {sc_wire03 D sc_CT2 M sc_metal01 W sc_panel01 W sc_panel02 W sc_panel03 W sc_panel04 W sc_panel05 N sc_pul01 N sc_pul02 D sc_TR2 W sc_wbox01 W sc_wbox02 //------------------------------------------------------------ // zs_anni.wad //------------------------------------------------------------ M {anni_badak1 M {anni_fance1 M {anni_fance011 M {anni_ladder1 M {anni_mataldoor1 M {zs_annidoor02 M anni_badack M anni_beams01 M anni_besugu M anni_butten M anni_button01 M anni_door03 M anni_door04 M anni_door51 M anni_door52 M anni_faip C anni_floor51 C anni_floor52 C anni_floor56 C anni_floor57 C anni_floor58 C anni_fuseboxwal T anni_ground04 C anni_ground05 T anni_hallup01 T anni_hallup02 C anni_ladderwall C anni_lamp_blue M anni_musin M anni_number01 M anni_sewer01 M anni_sewer02 C anni_slight C anni_slight2 C anni_wall01 C anni_wall02 C anni_wall03 M anni_wall51 C anni_wall52 C anni_wall53 C anni_wall54 C nni_wall55 Y anni_win51 Y anni_win52 Y anni_window C scroll_anniroll M zs_annielevator //------------------------------------------------------------ // hs_desertstorm.wad //------------------------------------------------------------ M {desert_matal011 M {desert_panel511 M {desert_panel521 C {desert_wall031 C {desert_wall041 Y {desert_window01 M {desert_wire511 M {desert_wire521 M {desert_wire531 C desert_ach511 C desert_ach521 C desert_ach531 C desert_ach541 C desert_ach551 C desert_ach561 C desert_ach571 C desert_ach581 C desert_ach591 C desert_ach601 C desert_ach611 C desert_ach621 C desert_ach631 W desert_box011 W desert_door011 C desert_floor511 C desert_floor521 C desert_ground511 C desert_ground521 C desert_ground531 C desert_ground541 C desert_quard021 M desert_sign011 C desert_wall011 C desert_wall021 C desert_wall211 C desert_wall311 Y desert_win521 Y desert_win531 Y desert_window511 Y desert_window521 Y desert_window531 M desert_wtank011 //------------------------------------------------------------ // hs_hellfire.wad //------------------------------------------------------------ C {desert_fence01 W hs_door01 W hs_door02 W hs_door03 W hs_door04 W hs_door05 C hs_fence01 C hs_floor01 M hs_oiltank01 C hs_wall02 C hs_wall03 C hs_wall04 C hs_wall05 C hs_wall06 C hs_wall07 C hs_wall08 C hs_wall09 C hs_wall10 C hs_wall11 C hs_wall12 C hs_wall13 C hs_wall14 C hs_wall15 C hs_wall16 C hs_wall17 C hs_wall18 C hs_wall19 C hs_wall20 C hs_wall21 C hs_wall22 C hs_wall23 C hs_wall24 C hs_wall26 C hs_wall27 C hs_wall28 Y hs_window01 M hs_matalpan //------------------------------------------------------------ // hs3.wad //------------------------------------------------------------ C hs3_floor01 C hs3_mwall01 C hs3_road01 C hs3_wall01 C hs3_wall02 C hs3_wall03 C hs3_wall04 C hs3_wall05 C hs3_wall06 C hs3_wall07 C hs3_wall08 C hs3_wall09 C hs3_wall10 C hs3_wall11 C hs3_wall12 C hs3_wall13 C hs3_wall14 C pokju C poktan s scroll_hsw01 C terret //------------------------------------------------------------ // NTDM1.wad //------------------------------------------------------------ M {NTDM1_hook01 W {NTDM1_sign01 W {NTDM1_sign02 W {NTDM1_sign03 W {NTDM1_sign04 M NTDM1_cont01 M NTDM1_cont02 M NTDM1_cont03 M NTDM1_cont04 M NTDM1_cont05 M NTDM1_cont06 M NTDM1_cont07 M NTDM1_cont08 M NTDM1_cont09 M NTDM1_cont10 M NTDM1_cont12 M NTDM1_cont13 M NTDM1_cont14 M NTDM1_cont15 M NTDM1_cont16 M NTDM1_cont17 M NTDM1_cont18 M NTDM1_cont19 W NTDM1_ect02 M NTDM1_hook02 D NTDM1_pbox01 D NTDM1_pbox02 D NTDM1_pbox03 W NTDM1_wbox01 W NTDM1_wbox02 Y NTDM1_win02 //------------------------------------------------------------ // ma_vent.wad //------------------------------------------------------------ M {do_center12 M {do_hallA05 M {do_hallC07 Y do_area01 Y do_area01l Y do_area02 Y do_area02l Y do_area02r Y do_area03 Y do_area03l Y do_area04 Y do_area04l Y do_area04r M do_bulletb M do_bulletg M do_bulletr M do_center01 M do_center02 M do_center03 M do_center04 M do_center05 M do_center06 M do_center09 M do_center10 M do_center11 Y do_gray01 M do_hallA01 M do_hallA02 M do_hallA03 M do_hallA04 Y do_hallA06 M do_hallB01 M do_hallB02 M do_hallB03 M do_hallB04 M do_hallB05 M do_hallB06 M do_hallB07 M do_hallB08 Y do_hallB09 M do_hallC01 M do_hallC02 M do_hallC03 M do_hallC04 Y do_hallC05 M do_hallC06 M do_mboxb M do_mboxr Y start_blue M start_floor_01 M start_floor_02 M start_floor_03 M start_floor_05 M start_floor_06 M start_green M start_light_30 Y start_light_31 Y start_light_33 M start_light_34 M start_light_34B Y start_red M start_RRR Y start_triangleB Y start_triangleR M start_wall_30 M start_wall_31 M start_wall_32 M start_wall_33 M start_wall_34 M start_wall_35 //------------------------------------------------------------ // ma_quasar.wad //------------------------------------------------------------ M {ma_ladder M ma2_floor01 M ma2_floor02 M ma2_floor03 M ma2_floor06 M ma2_floor07 M ma2_floor08 M ma2_wall02 M ma2_wall04 M ma2_wall06 M ma2_wall07 M ma2_wall08 M ma2_wall09 M ma2_wall10 M ma2_wall11 Y ma2_window01 //------------------------------------------------------------ // z_havana.wad //------------------------------------------------------------ M {z_fence03 M {z_rebar01 M {z_safety M {z_tent02 M hs_oiltank01 M z_door01 D z_ground01 D z_ground02 M z_hbim M z_house01 M z_house02 W z_panja D z_tent D z_tent01 W z_wood03 W z_wood04 W zs_combox_01 W zs_cxwoodf D zs_desert W zs_desert_box01 W zs_door01 D zs_ground53 M zs_metal01 //------------------------------------------------------------ // NTDM2.wad //------------------------------------------------------------ D NTDM2_ground51 W NTDM2_wbox01 W NTDM2_wbox02 //------------------------------------------------------------ // de_retuscan.wad //------------------------------------------------------------ M {tu_fence01 W {tu_fence02 M {tu_ladder W {tu_wdoor01 Y tu_light01 M tu_sewer W tu_wup01 //------------------------------------------------------------ // zm_tomb.wad //------------------------------------------------------------ W {tomb_ground04 W tomb_houseup02 W tomb_houseup03 M tomb_lamp01 W tomb_wall05 W tomb_wall06 Y tomb_window01 Y tomb_window02 Y tomb_window03 M {tomb_bar50 D {tomb_cable50 W {tomb_ikvinea50 W {tomb_ikvinec50 D tomb_floor50 M tomb_lamp51 M tomb_lamp52 M tomb_lamp53 Y tomb_wood50 Y tomb_wood51 Y tomb_wood52 //------------------------------------------------------------ // zm_tomb2.wad //------------------------------------------------------------ W {tomb2_dari01 D tomb2_floor50 //------------------------------------------------------------ // dm_suzhou.wad //------------------------------------------------------------ W suzhou_archi02 W suzhou_archi07 W suzhou_archi08 W suzhou_archi09 W suzhou_door01 W suzhou_door02 W suzhou_door04 W suzhou_door05 W suzhou_door06 W suzhou_door07 W suzhou_window03 W suzhou_window04 W suzhou_window05 W suzhou_window07 W suzhou_window08 W suzhou_window09 W suzhou_window10 W suzhou_window11 W suzhou_window12 W suzhou_window13 W suzhou_window14 W suzhou_window15 W suzhou_window16 //------------------------------------------------------------ // zs_trace.wad //------------------------------------------------------------ D trace_badak02 D trace_cch1 D trace_cch2 D trace_cch3 D trace_cch4 M trace_culightb M trace_culightc W trace_door01 M trace_gikftanks M trace_ikftanks0 M trace_light01 M trace_light02 M trace_line50 M trace_metaldoor M trace_mfloor M trace_mwall01 M trace_mwall01c M trace_mwall02 M trace_mwall03 M trace_mwall03b M trace_mwall03c M trace_mwall04 M trace_mwall04b M trace_mwall05 W trace_Plywood01 M trace_sign56a M trace_sign56b M trace_sign56c M trace_wall01 W trace_wood180 M trace_ylight01 M {trace_fance01 //------------------------------------------------------------ // dm_checkmate.wad //------------------------------------------------------------ W dm_check_tree1 W dm_check_tree2 Y check_small_lig M dm_check_al W dm_check_basket W dm_check_bench W dm_check_boardf W dm_check_bottom W dm_check_chessb W dm_check_clo1 M dm_check_clock Y dm_check_cup Y dm_check_cup_g Y dm_check_cup_y Y dm_check_cuptop W dm_check_door W dm_check_drawer W dm_check_frame M dm_check_light_ Y dm_check_mainli M dm_check_rad_b M dm_check_rad_f M dm_check_rad_w M dm_check_radio_ W dm_check_woodwa W dm_checkmate_bl W dm_checkmate_mo W dm_checkmate_wo //------------------------------------------------------------ // hidden.wad //------------------------------------------------------------ D hidden_box1 D hidden_box2 D hidden_box3 W hidden_door01 M hidden_door02 M hidden_metal01 M hidden_metal01_ M hidden_mwall01 D hidden_sign01 D hidden_sign03 D hidden_signy01 D {hidden_box5 D {hidden_box6 //----------------------------------------------------------- // ze_castle.wad //----------------------------------------------------------- W ze_box1 W ze_box2 W ze_door02 W ze_door03 W ze_door05 W ze_floor04 M ze_metalfloor M ze_museum M ze_notice M ze_restaurant M ze_vent M ze_vent_1 Y ze_window03 Y ze_window04 Y ze_window_1 W ze_wood1 W ze_wood2 M {ze_fence M {ze_fence01 M {ze_fence01_1 W {ze_fence03 M {ze_shutter Y {ze_window_1 Y {ze_window_2 Y {ze_window_3 Y {ze_window_fram //----------------------------------------------------------- // bazooka.wad //----------------------------------------------------------- M {bazooka_f01 M {bazooka_w31 Y bazooka_w14 Y bazooka_w15 Y bazooka_w16 Y bazooka_w17 M bazooka_w22 Y bazooka_w27 M bazooka_w32 Y bazooka_w34 M bazooka_w37 //----------------------------------------------------------- // zs_evolution.wad //----------------------------------------------------------- M evol_door01 M evol_floor01 M evol_floor02 M evol_floor03 M evol_hoist N {evol_g01 D {evol_wire01 //----------------------------------------------------------- // zs_decoy.wad //----------------------------------------------------------- M z3_door W z3_door02 M z3_metalbeam M z3_metalwall01 M z3_metalwall03 M z3_metalwall04 M z3_metalwall05 M z3_metalwall07 M z3_metalwall08_ M z3_metalwall11 M z3_metalwall11_ M z3_metalwall12 M z3_metalwall12_ M z3_metalwall13 M z3_m_door01 M z3_sewer_1 M z3_shutter M z3_vent M z3_wall09 M z3_wall09_1 M z3_wall09_2 M z3_wall13 W z3_wood W z3_wood01 W z3_w_door W {z3_bridge M {z3_c_wire M {z3_c_wire_1 M {z3_frame M {z3_frame02 X {z3_grass_2 M {z3_metalwall02 M {z3_metalwall03 M {z3_m_door02 M {z3_m_wall M {z3_m_wall01 M {z3_obstruction M {z3_sewer M {z3_wirenet //----------------------------------------------------------- // de_dust0.wad //----------------------------------------------------------- M dust0_bio01 M dust0_bio02 W dust0_Box_01 W dust0_box1 W dust0_box2 M dust0_con_01 M dust0_cont02 M dust0_cont13 W dust0_Door_01 W dust0_Door_02 W dust0_Door_03 W dust0_Door_05 M dust0_Door_06 M dust0_Door_07 M dust0_Door_08 M dust0_Door_09 M dust0_Door_10 W dust0_Door_11 M dust0_exp01 M dust0_exp02 M dust0_exp03 M dust0_mtl_05 M dust0_mtl_06 M dust0_mtl_07 M dust0_mtl01 M dust0_mtl02 W dust0_pole_01 W dust0_wood01 W dust0_wood03 W dust0_wood04 M {dust0_barb7 M {dust0_fence_01 M {dust0_pin01 //----------------------------------------------------------- // zm_bioplant.wad(Æ÷ºñµç¸Ê ¿ÍµåÆÄÀÏ) //----------------------------------------------------------- M bp_beams M bp_beams03 M bp_bridge M bp_bridgetruss M bp_ceilinC M bp_cont_f M bp_cont_l M bp_door01 M bp_door02 M bp_door03 M bp_fence2 M bp_floor M bp_frame M bp_frame02 M bp_machin01 M bp_machin02 M bp_metal M bp_mfloor M bp_mfloor01_2 M bp_mfloor03 M bp_mwall01 M bp_mwall02 M bp_mwall03_1 M bp_mwall08_0_1 M bp_mwall08_0_1l M bp_mwall08_1_1 M bp_mwall08_1_1l M bp_mwall08_2_1 M bp_mwall08_3_1 M bp_mwall09 M bp_mwall09_1 M bp_mwall11 M bp_vent M bp_wally_wind M bp_wall_r M bp_wall_r1 M bp_wall_vent M bp_wall_win02 M bp_wall_window0 M bp_wall_y M {bp_danger M {bp_fence M {bp_vent M {bp_wire M {bp_wire02 M bp_mfloor04 M {bp_notice M bp_notice02 M bp_fire M bp_mwall08_1_2 M bp_frame03 //----------------------------------------------------------- // zs_angra.wad //----------------------------------------------------------- M {angra_bg01 M {angra_bg02 M {angra_fence01 M {angra_up01 M {angra_up02 M {angra_up03 M {angra_wall11 M {angra_win02 M angra_botton01 Y angra_cctv M angra_door01 M angra_door02 M angra_frame01 M angra_frame02 M angra_gige01 M angra_gige02 M angra_gige04 M angra_gige05 M angra_gige06 M angra_gige07 M angra_gige08 Y angra_light01 M angra_up04 M angra_wall10 M angra_wall11 M angra_wall19 M angra_wall20 M angra_wall23 M angra_wall26 Y angra_wall27 M angra_wall28 M angra_win01 Y angra_win03 Y angra_win04 //----------------------------------------------------------- // ze_skyline.wad //----------------------------------------------------------- D line_awninC D line_awning02 D line_box01 D line_box02 Y line_Bwall02 Y line_Bwall02_01 W line_Bwall06 Y line_Bwall07_01 Y line_Bwall10 Y line_Bwall12 Y line_Bwall14 Y line_Bwall15 M line_Bwall_52 M line_Bwall_55 M line_Bwall_56 M line_crate10 M line_door01 Y line_door02 M line_door03 M line_Door_58 M line_etc01 M line_etc02 W line_etc03 M line_floor03 Y line_light01 Y line_light02 Y line_light03 Y line_light04 Y line_light05 Y line_light06 M line_metal01 W line_picrate1 D line_plastic01 D line_plastic01_ M ze_bank M ze_books M ze_deli D {line_donttouch M {line_freecsbt M {line_mataldoor M {line_mdoor_59 M {line_MD_57 M {line_metal62 M {line_pipe01 M {line_tent61 M {ze_net01 //----------------------------------------------------------- // baddream.wad(Áßµ¶¸Ê ÅØ½ºÃÄ) //----------------------------------------------------------- M {bad_door02 M {bad_fence01 M {bad_fence02 M {bad_fence03 M {bad_ladder M {bad_matal M {bad_matal_01 M {bad_matal_02 M {bad_pipes03 M {bad_sign01 M {bad_wire01 M bad_chimney04 M bad_chimney05 M bad_door01 M bad_doorup Y bad_light01 M bad_pipes02 M bad_wall04 M bad_wall05 M bad_wallpipe01 M bad_wallpipe02 M bad_wallpipe03 M bad_wallpipe04 M bad_wallpipe05 M bad_waterhol //----------------------------------------------------------- // de_angelcity.wad //----------------------------------------------------------- Y an_block01 M an_bronze Y an_door M an_fence01 Y an_glassblue1 M an_papa03 M an_wastes01 M an_wastes02 M {an_fence M {an_papa01 M {an_papa02 M {z3_c_wire //----------------------------------------------------------- // zs_contact.wad //----------------------------------------------------------- D line_Twall_60 M pv_orlfanblds M zs_citylight M zs_door_01 M zs_door_02 M zs_door_07 M zs_door_07a M zs_door_09 M zs_door_10 M zs_door_11 M zs_door_13 V zs_door_14 M zs_floor17 M zs_floor_03 M zs_floor_05 M zs_floor_06 M zs_floor_07 M zs_floor_08 M zs_floor_09 M zs_floor_13 M zs_floor_14 M zs_floor_16 M zs_floor_18 D zs_ground_01 V zs_light_01 M zs_objects_02 M zs_objects_02a M zs_objects_03 M zs_objects_04 M zs_objects_04a M zs_objects_05 M zs_objects_05a M zs_objects_06 M zs_objects_06a M zs_objects_07 M zs_objects_07a V zs_objects_08 M zs_objects_10 M zs_objects_11 D zs_slsidewlkC M zs_tramrail M zs_vents01 M zs_wall_01 M zs_wall_02 M zs_wall_05 M zs_wall_07 M zs_wall_08a M zs_wall_09 M zs_wall_11 M zs_wall_12 M zs_wall_14 D zs_wall_15 D zs_wall_16 M zs_wall_18 D zs_wall_19 D zs_wall_20 D zs_wall_21 D zs_wall_23 D zs_wall_24 D zs_wall_27 D zs_wall_28 M zs_wall_35 M zs_wall_36 M zs_wall_38 V zs_win_03 M {zs_door_05 M {zs_door_14 M {zs_gravrail M {zs_ladder51 M {zs_objects_11 M{zs_vents01 V {zs_win_01 V {zs_win_02 M {zs_wire_01 //----------------------------------------------------------- // ze_venice.wad //----------------------------------------------------------- D {dust0_wire_02 D {ve_ad M {ve_rapun M {ze_v_fence01 M {ze_v_fence02 M {ze_v_fence03 D {ze_v_mak01 D {ze_v_mak02 W ve_bottom03 W ve_bottom03_1 M ve_door02 M ve_door02_1 W ve_fish01 W ve_fish02 W ve_fish03 W ve_fruits01 W ve_fruits02 W ve_fruits03 Y ve_lamO Y ve_lamR D ve_market02 M ve_rollup M ve_store01 Y ve_store02 w ve_wbox01 W ve_wbox02 Y ve_win01 Y ve_win03 W ve_wood W ve_wood01 W ze_board W ze_box1 M ze_notice M ze_v_bong01 W ze_v_door01 W ze_v_door02 W ze_v_door03 W ze_v_door04 W ze_v_door05 W ze_v_door06 Y ze_v_win01 Y ze_v_win02 Y ze_v_win03 //----------------------------------------------------------- // zs_behind.wad //----------------------------------------------------------- D st_box02 D st_box03 M st_button M st_door01 M st_door02 M st_door03 M st_etc02 M st_etc03 M st_floor01 M st_floor04 M st_floor06 M st_H01 Y st_light01 Y st_light01_1 Y st_light01_2 Y st_light02 Y st_light04 Y st_light05 M st_metal01 M st_metal02 M st_metal03 M st_metal05 M st_metal07 M st_metal08 M st_oiltank01 W st_picrate01 W st_picrate01-1 Y st_vanguard M st_wall05 M st_wall05_01 M st_wall05_2 M st_wall05_3 M st_wall05_4 M st_wall06 M st_wall07 D ts_sand01 D ts_sand02 D {st_box01 D {st_box01_1 D {st_etc01 M {st_etc02 M {st_frame02 M {st_frame03 //----------------------------------------------------------- // br_breakfree.wad(¹èƲ·¯½¬ ¸Ê-¾î¹Ý¾î½äÆ® ¸Ê ÆÄÀÏ) //----------------------------------------------------------- D bazooka_g05 D br_bd01 D br_bd04 D br_bd05 D br_bd07 D br_bd08 D br_bd09 D br_bd10 D br_bd10_02 D br_bd11 D br_bd12 D br_bd13 D br_bd14 D br_bd15 D br_bd16 D br_bd17 D br_bd18_02 D br_bd19 D br_bd20 D br_bd21 D br_bd22 D br_bd23 D br_bd24 D br_bd25 D br_bd25_02 D br_bd28 D br_bd28_02 D br_bd29 D br_bd30_02 D br_bd32 D br_bd33 D br_bd34 D br_bd34_02 D br_bd37 D br_bd38 D br_bd38_02 D br_bd39 D br_bk-block02 W br_bk-box01 W br_bk-box02 M br_bk-box03 M br_bk-box03_r M br_bk-box04 D br_bk-box05 D br_bk-door01 D br_bk-door02 D br_bk-door03 M br_bk-door05 D br_bk-floor10 M br_bk-floor13 M br_bk-oil01 M br_bk-oil02 D br_bk-plaster01 D br_bk-plaster02 M br_bk-shop01 M br_bk-sign01 D br_bk-wall01 M br_bk_button_of D br_bk_food01 M br_bk_sign03 M br_bk_sign04 D br_block01 D br_block02 D br_ceil01 D br_door01 D br_floor01 D br_floor03 D br_floor04 D br_floor05 D br_floor11 D br_floor12 D br_flr01 D br_plaster01 D br_Roads01 D br_wall01 D br_win01 M camo_cont03 M camo_cont04 M camo_cont05 M camo_cont06 D dm_bs05 D hidden_wall07 D hk_w52 D lite3_off D lite3_on D load01 D rex_lamp01 D tusc_lamp01 M {br_bk-door07 M {br_bk-g8 D {br_bk-tent01 M {br_bk_shelf01 M {br_bk_sign02 M {br_fence01 M {br_oilpump02 M {camo_wire01 D black D green_01 D grid2 D grid_blue D grid_red D origin D {ladder //----------------------------------------------------------- // zsh_deadcity.wad //----------------------------------------------------------- M +0zb_ad01 M +1zb_ad01 M shelter1 W shelter1_01 W shelter1_02 W shelter1_03 W shelter1_04 W shelter1_05 M shelter1_06 M shelter2 M shelter2_01 M shelter2_02 M shelter2_03 M shelter2_04 M shelter2_05 M shelter3 M shelter3_01 M shelter3_06 M shelter3_07 M shelter3_08 M shelter4 M shelter4_01 M shelter4_02 M shelter4_03 M shelter4_04 M shelter4_05 M shelter4_06 M shelter4_07 M shelter4_08 M shelter_ice01 M shelter_p01 M zb_ad04 M zb_ad11 Y zb_bank Y zb_bank01 Y zb_building07 Y zb_building08 Y zb_building09 Y zb_building10 Y zb_building10_1 Y zb_building10_2 Y zb_building11 Y zb_building12 Y zb_building17 Y zb_door Y zb_door01 Y zb_door02 W zb_door03 Y zb_door04 M zb_elevator M zb_roadshop Y zb_shop01 Y zb_shop03 Y zb_shop04_1 Y zb_shop04_2 Y zb_shop06 Y zb_shop07 Y zb_shop08 Y zb_shop09 Y zb_shop10 Y zb_telephone_f Y zb_telephone_t M zb_vent Y zb_win01 M {shelter3_06 M {zb_fence M {zb_fence01 M {zb_net01 M {zb_pipe01 M {zb_wire //----------------------------------------------------------- // zs_defense.wad //----------------------------------------------------------- M {bc_wall27 M {bc_dari01 M {bc_fance01 M {bc_fance02 M bc_fire01 M bc_fire02 M bc_g_in01 M bc_g_out01 M bc_gas01 M bc_ice01 M bc_ice02 Y bc_light03 M bc_mbong01 M bc_mwall01 M bc_mwall01_01 M bc_r_in01 M bc_r_out01 M bc_wall02 M bc_wall04 M bc_wall07 M bc_wall09 M bc_wall10 M bc_wall12 M bc_wall13 M bc_wall16 M bc_wall19 M bc_wall20 M bc_wall21 M bc_wall22 M bc_wall23 M bc_wall26 M bc_wall27 M bc_wall29 M bc_wall32 M bc_wall33 M bc_wall33_01 M bc_wall34 M bc_wall35 M bc_wall36 M bc_wall37 M bc_wall38 M bc_wall39 M bc_wall40 M bc_wall41 M bc_wall42 M bc_wall43 M bc_wall44 M bc_wall45 M bc_wall46 M bc_wall47 M bc_wall48 M bc_wall49 M bc_wall50 M bc_wall51 M bc_wall52 Y bc_wbadack01 Y bc_wbadack02 Y bc_window01 Y bc_window02 //----------------------------------------------------------- // de_santorini.wad //----------------------------------------------------------- C black W Box02 W Box_Drum C br_bd28 W br_bk-box01 W br_bk-box02 C br_floor01 C Capet04 C Capet05 C cncrt027 M de_san_dool_06 M de_san_dool_07 C de_san_floor_01 C de_san_floor_02 C de_san_floor_03 C de_san_floor_04 C de_san_road_05 C de_san_road_06 C de_san_roof_01 C de_san_wall_01a C de_san_wall_01b C de_san_wall_02 C de_san_wall_03 C de_san_wall_04 C de_san_wall_05 C de_san_wall_06 C de_san_wall_07 C de_san_wall_07a C de_san_wall_07b C de_san_wall_07c C de_san_wall_07d C de_san_wall_08 C de_san_wall_09 C de_san_wall_10 C de_san_wall_11 C de_san_wall_12 C de_san_wall_13 C de_san_wall_14 C de_san_wall_15 C de_san_win_01 C de_san_win_02 W Door01 W Door02 W dust0_Box_01 W dust0_pole_01 W dust0_wood03 W dust0_wood04 C LightFade01 C Point01 C Point07 C Point08 C SantoriniWall02 C SantoriniWall03 C SantoriniWin01 C sky C suzhou_wall01 C suzhou_wall03 C tu_floor04 C tu_floor06 C Wall01 W WallDoor W Windmill_Roof01 Y Window01 Y Window03 W wood_holy_non C {Canopy02 C {de_san_dool_08 C {dust0_wire_02 C {dust0_wire_03 C {Gate02 C {Gate03 C {rats_ladder01 C {Veranda03 //----------------------------------------------------------- // zs_panic.wad //----------------------------------------------------------- M pa_bottom01 M pa_bottom02 M pa_bottom03 Y pa_light_b Y pa_light_cell Y pa_light_cellin Y pa_light_o M pa_pipe Y pa_pop01 M pa_wall01 M pa_wall03 M pa_wall04 M pa_wall05 Y pa_wall08 M pa_wall11 Y pa_win01 Y pa_win02 Y scroll_pop02 Y {pa_light_y //----------------------------------------------------------- // ze_hitchhiking.wad //----------------------------------------------------------- W metro_blbox01_1 W metro_blbox01_2 W metro_blbox01_3 M metro_cont01 M metro_cont02 M metro_door01 M metro_door02 M metro_Fbox01_1 M metro_Ftrain01 M metro_Ftrain02 M metro_Ftrain03 M etro_Ftrain04 M metro_Ftrain05 M metro_Hsbwy01 M metro_Hsbwy02 Y metro_light01 Y metro_light02 Y metro_light03 M metro_mdoor01 M metro_metal01 W metro_picrate1 W metro_picrate2 W metro_plastic01 T metro_roof01 T metro_roof01_1 M metro_sbdoor01 M metro_sbdoor02 M metro_sbfloor_0 M metro_sbline01 W metro_Sbox01_1 W metro_Sbox01_2 W metro_Sbox01_3 M metro_sbwall01 M metro_sbwall02 M metro_sbwall03 T metro_sbwall04 M metro_sbwy01 M metro_sbwy01_1 M metro_Sdoor01 M metro_seat01 D metro_seat02 D metro_seat03 M metro_Sline M metro_Smetal01 M metro_SMfloor01 M metro_SMfloor02 N metro_snow N metro_snow01 N metro_snow02 M metro_Sstripes M metro_su_01 W metro_tree01 M metro_waterhol M metro_Wfloor01 M metro_Wwall01 M {metero_frame04 M {metro_door01 M {metro_frame01 M {metro_frame02 M {metro_frame03 M {metro_frame04 M {metro_Sfance01 M {metro_tension M {metro_Wfloor02 //----------------------------------------------------------- // sm_blizzard.wad //----------------------------------------------------------- M {sm_ice_fence01 M {sm_ice_fence02 M {sm_ice_fence03 D sm_ice_badak02 I sm_ice_badak03 M sm_ice_badak04 C sm_ice_badak05 M sm_ice_badak06 C sm_ice_badak07 D sm_ice_badak08 M sm_ice_badak09 M sm_ice_door01 M sm_ice_door02 M sm_ice_door03 M sm_ice_door04 I sm_ice_gidung_b I sm_ice_gidung01 I sm_ice_gidung02 I sm_ice_gidung03 I sm_ice_gige01 I sm_ice_gige01_b M sm_ice_gige02 M sm_ice_gige04 M sm_ice_gige05 M sm_ice_gige06 M sm_ice_gige07 M sm_ice_gige08 M sm_ice_gige09 Y sm_ice_gige10 Y sm_ice_gige11 Y sm_ice_gige12 Y sm_ice_gige13 I sm_ice_light01 M sm_ice_pipes01 C sm_ice_wall01 C sm_ice_wall02 C sm_ice_wall03 C sm_ice_wall03_a C sm_ice_wall03_b C sm_ice_wall04 C sm_ice_wall05 M sm_ice_wall06 M sm_ice_wall07 M sm_ice_wall08 M sm_ice_wall09 M sm_ice_wall09_b M sm_ice_wall10 M sm_ice_wall11 I sm_ice_wall12 M sm_ice_wall13 C sm_ice_wall14 M sm_ice_wall15 M sm_ice_wall15_b C sm_ice_wall16 M sm_ice_wall17 M sm_ice_wall18 M sm_ice_wall19 M sm_ice_wall20 M sm_ice_wall21 M sm_ice_wall22 M sm_ice_wall22_a M sm_ice_wall22_b M sm_ice_wall23 M sm_ice_wall24 M sm_ice_wall25 M sm_ice_wall25_b I sm_ice_window01 I sm_ice_window02 //----------------------------------------------------------- // zs_encounter.wad //----------------------------------------------------------- C AAATRIGGER C black C CLIP C green_01 C null C origin C red C sky C {anni_eeeee C {ladder M anni_button01 M anni_door03 M anni_floor51 M anni_floor56 M anni_floor57 C Brick05-5 C br_bk-box02 C camo_ground01 C camo_ground02 C camo_wall05 C camo_wall17 C Concrete02 M Connector M en_objects_02 M en_objects_04 M en_orlcomp1 M en_orlcomp2 M en_orlmf01 M en_orlmf02 M en_orlmf03 M en_wall_14 C evol_wall01 M HangingLight01 C hk_c05 M hk_prop57 M hs4_heli24 M hs4_heli25 C line_Twall_60 M misc_powgen_fr M misc_powgen_sd N snow M TrainStopperTop M tuto_gun04 M warehousedoor M WheelEnd02 M WheelSide01 M WheelSide02 X Window06 C zs_bk-box01 M zs_door_07 M zs_door_09 M zs_door_13 M zs_en_an M zs_en_door_01 M zs_en_door_03 M zs_en_door_05 C zs_en_floor_01 N zs_en_ground_01 N zs_en_gr_01 C zs_en_gr_02_b C zs_en_gr_03_01 N zs_en_gr_05 C zs_en_gr_06 C zs_en_gr_06_s M zs_en_gr_07 X zs_en_obj_01 M zs_en_train_01 M zs_en_train_02 M zs_en_train_03 C zs_en_Twall_60 C zs_en_wall_01 C zs_en_wall_03 N zs_en_wall_05_a C zs_en_wall_06_a C zs_en_wall_06_b C zs_en_wall_06_c C zs_en_wall_08 C zs_en_wall_10 C zs_en_wall_12 C zs_en_wall_13 C zs_en_wall_17 C zs_en_wall_18 C zs_en_wall_20 C zs_en_wall_21 C zs_en_wall_25 C zs_en_wall_25_a C zs_en_wall_26 C zs_en_wall_30 M zs_en_wall_31 M zs_en_wall_32 M zs_en_wall_33 M zs_en_wall_35 C zs_en_wall_37 M zs_floor17 M zs_floor_08 M zs_floor_09 C zs_floor_13 C zs_floor_14 C zs_floor_15 M zs_floor_16 C zs_ground_01 X zs_light_01 M zs_objects_11 C zs_slsidewlkg M zs_tramrail M zs_wall_05 M zs_wall_11 M zs_wall_12 M zs_wall_14 C zs_wall_16 C zs_wall_24 M zs_wall_34 M {br_bk_sign02 M {fence_zs_barb0 M {hk_prop02 M {pv_gravrail M {tusc_door01 M {zs_en-door01 M {zs_Smataldoor X {zs_win_01 //--------------------------------------------------- //dm_darksnow //--------------------------------------------------- Y vo_win8_01 Y Window06 W metro_picrate1 W metro_picrate2 W metro_Sbox01_1 W metro_Sbox01_2 W sn_book W sn_door01 W sn_door02 M sn_logo T sn_tile W sn_top W sn_wall01 W sn_wall01_1 W sn_wall02 W sn_wall03 W sn_wall03_1 W sn_wall03_2 W sn_wall03_3 W sn_wall04 W sn_wall04_1 W sn_wall04_2 W sn_wall05 W sn_wall05_1 W sn_wall05_3 W sn_wall05_4 W sn_wall05_5 W sn_wall05_6 Y sn_win01 W sn_wood W sn_wood01 Y {sn_light01 Y {sn_treelight //--------------------------------------------------- //zs_nightmare3 //--------------------------------------------------- C anni_floor51 C br_block02 C evol_wall03 C LightFade01 W n3_door_02a W n3_door_02b W n3_door_02c W n3_door_02d C n3_wall_03 C n3_wall_05 C n3_wall_06 C n3_wall_07 C n3_wall_10 C n3_wall_12a C n3_wall_12b C n3_wall_12c C n3_wall_13a C n3_wall_13b C n3_wall_14a C n3_wall_14b C n3_wall_15a C n3_wall_15b C n3_wall_15c C n3_wall_15d C n3_wall_16a C n3_wall_16b C n3_wall_16c C n3_wall_17a C n3_wall_17b C n3_wall_17c C n3_wall_17d W tomb_wall05 C tusc_wall34b2 C zm3_wall60 W {n3_wall_12 X {n3_win_01 X {n3_win_02 X {n3_win_03 X {n3_win_04a X {n3_win_04b X {n3_win_04c //----------------------------------------------------------- // zm_darkcity.wad //----------------------------------------------------------- M ad_mcl01 M ad_mcl02 P dark_24store D dark_awning_01 P dark_board_01 D dark_floor_02_2 W dark_floor_04 D dark_grass_01 P dark_light_01 P dark_light_02 P dark_oillight01 p dark_oil_01 p dark_oil_02 T dark_oil_03 T dark_oil_03_1 P dark_oil_04 M dark_oil_04_1 M dark_oil_05_1 W dark_paint_01 W dark_shink_01 C dark_shop_02_1 C dark_shop_03_1 C dark_shop_04_1 W dark_sign_01 W dark_table_01 T dark_wall_09 W dark_win_02 W dark_win_02_1 W dark_wood_01 W dark_wood_02 P metro_light01 P metro_light02 S scroll_anniw02 M {an_fence W {dark_door_01 W {dark_table_02 M {zm3_wall57 //----------------------------------------------------------- // zm_shoreline.wad //----------------------------------------------------------- C CLIP C doorgrid C grid4 C grid_64x64_vent C grid_brown C null C sky C {ladder C br_bd28 C br_bd28_02 W br_bk-box01 C br_bk-box02 X br_bk-door02 C br_bk-door04 C br_bk-floor05 C br_floor01 M camo_cont03 M camo_cont04 C cncrt027 C dg_wall58 C dust0_block_01 C dust0_box1 C dust0_Box_01 M dust0_con_01 W dust0_Door_03 M dust0_Door_10 C dust0_mtl02 W dust0_wood01 C hk_prop58 C hk_prop59 X hs_window01 M line_Door_58 C line_Twall_60 C n3_wall_01 C plstr201 C plstr222 M tdm01_vend01 M tdm01_vend02 M trace_mwall01c X tun_exit M tuto_door06 M zm_door_01 X zm_line_obj_01 C zm_line_wall03 C zm_line_wall05 C zm_line_wall06 C zm_line_wall07 C zm_line_wall08b C zm_line_wall09b C zm_line_wall10a C zm_line_wall10b C zm_line_wall11 C zm_line_wall13 C zm_line_wall15 M zm_line_wall17 M zs_annielevator X zs_en_obj_01 M zs_objects_01 M zs_objects_02 M zs_objects_04 M zs_objects_05 M zs_objects_06 M zs_objects_07 M zs_objects_09 M zs_objects_10 M zs_objects_11 M zs_wall_20 M zs_wall_21 M zs_wall_24 M {barbwire-g8 M {camo_wire01 M {line_fence_01 M {po_tension M {pv_antenna1 M {pv_antenna2 M {zm_line_obj_02 C {zm_line_wall16 C {zm_line_wall17 M {zm_line_wall_0 C {zm_line_win_02 X {zm_shopdoor_01 X {zm_win01 X {zm_win02 X {zm_win_01 M {zs_gravrail C LightFade01 C n3_wall_12a C n3_wall_12b C n3_wall_12c //----------------------------------------------------------- // zs_envymask.wad //----------------------------------------------------------- M {3dmplane M {sm_ice_fence02 M {sm_ice_fence03 M {zs_43door06 M {zs_43fence01 M {zs_43fence02 M {zs_43fence03 M {zs_43key04 M {zs_43matal04 M {zs_43wall38 M {zs_43wall39 M {zs_43wall41 M {zs_4fence06 M {zs_4fence10 M {zs_mataldoor M {zs_objects M 3dmplane3 M 3dmplane4 M 3dmrotor1 M 3dmrotor2 M 3dmrotor3 M 3dmsnowrock2 Y cctv1 Y cctv2 M ev_bottom01 W ev_box01 M ev_door01 M ev_shutter04 C ev_wall03 C ev_wall03_1 C ev_window04 M pv_bulktrim M pv_orlmf01 M st_metal03 W zs_43book01 W zs_43book02 W zs_43book03 W zs_43cloth01 W zs_43cloth03 W zs_43cloth04 M zs_43door01 M zs_43door02 M zs_43door03 M zs_43door04 M zs_43door05 M zs_43door07 M zs_43gige01 M zs_43gige02 W zs_43img01 W zs_43img02 W zs_43img03 W zs_43img04 M zs_43key03 M zs_43light01 M zs_43matal01 M zs_43matal01a M zs_43matal02 M zs_43matal03 M zs_43matal05 M zs_43matal05a M zs_43matal06 M zs_43matal06a C zs_43rock01 C zs_43rock02 Y zs_43sige01 C zs_43wall01 C zs_43wall02 C zs_43wall03 M zs_43wall04 M zs_43wall05 C zs_43wall06 C zs_43wall07 M zs_43wall08 M zs_43wall09 C zs_43wall10 C zs_43wall11 C zs_43wall12 C zs_43wall13 C zs_43wall14 C zs_43wall15 C zs_43wall16 C zs_43wall17 C zs_43wall18 M zs_43wall19 C zs_43wall20 M zs_43wall21 M zs_43wall22 C zs_43wall23 C zs_43wall24 M zs_43wall25 C zs_43wall26 C zs_43wall27 C zs_43wall28 C zs_43wall29 C zs_43wall30 C zs_43wall31 M zs_43wall32 M zs_43wall33 M zs_43wall34 M zs_43wall35 M zs_43wall35_l C zs_43wall36 M zs_43wall37 M zs_43wall38 M zs_43wall39 C zs_43wall40 C zs_43wall42 M zs_43wall43 Y zs_43window01 M zs_4door01 M zs_4door05 C zs_4wall05 M zs_4wall11 M zs_4wall16 C zs_4wall17 M zs_4wall20 M zs_4wall21 M zs_4wall23 M zs_4wall25 M zs_4wall26 M zs_door_07 C zs_ground01 M zs_objects_01 M zs_objects_02 M zs_objects_04 M zs_objects_07 Y zs_objects_08 C zs_slsidewlkg M zs_wall_09 M zs_wall_11 //----------------------------------------------------------- // zsh_dust.wad //----------------------------------------------------------- M {zsh_ba01 M {zsh_ba02 M {zsh_ba03 M{zsh_ba04 M {zsh_ba05 M {zsh_door01 M {zsh_wihum01 C zsh_asphalt01 C zsh_asphalt02 C zsh_asphalt03 C zsh_asphalt04 C zsh_asphalt05 C zsh_asphalt06 C zsh_asphalt07 C zsh_bachim01 C zsh_badak01 C zsh_badak02 C zsh_badak03 C zsh_badak04 C zsh_badak05 C zsh_badak06 M zsh_badak07 C zsh_badak08 C zsh_badak09 C zsh_bwall_01 M zsh_cont01 M zsh_cont02 M zsh_contein01 M zsh_contein02 M zsh_contein03 M zsh_contein04 M zsh_contein05 M zsh_contein06 M zsh_contein07 C zsh_dam02 C zsh_dam03 C zsh_dam04 C zsh_jibdam01 C zsh_jibdam02 C zsh_jibdam03 C zsh_jibdam05 C zsh_jibdam06 C zsh_jibdam07 C zsh_jibdam08 C zsh_jibdam09 C zsh_jibdam10 C zsh_jibdam11 M zsh_jibdam12 C zsh_jibdam13 C zsh_jibdam14 C zsh_jibdam15 C zsh_jibdam16 M zsh_jibdam18 C zsh_jibdam19 M zsh_mdoor01 M zsh_mun01 M zsh_mun02 M zsh_mun03 M zsh_segidung01 C zsh_warehouse01 C zsh_warehouse02 M zsh_wihum02 //----------------------------------------------------------- // de_turkey.wad //----------------------------------------------------------- M tk_ad01 Y tk_block01 M tk_books W tk_door01 W tk_door02 W tk_door03 M tk_door04 M tk_sign01 M tk_sign02 M tk_sign04 Y ve_win03 M {tk_wall01 //----------------------------------------------------------- // bzm_metro.wad //----------------------------------------------------------- T metro_Fbox01_1 W metro_floor01 T metro_floor01_1 D metro_floor03 D metro_floor03_1 M metro_prop01 M metro_prop01_1 M metro_prop02 M metro_prop03 M metro_sbin_door M metro_sbwy01 M metro_sbwy01_1 M metro_sbwy02 M metro_sbwy03 M metro_sbwy04 M metro_sbwy05 M metro_sbwy06 M metro_sbwy10 M metro_sbwy12 M metro_sbwy14 P metro_sbwyin01 M metro_sbwyin02 M metro_sbwyin03 M metro_sb_door01 M metro_sb_light1 M metro_sb_light2 M metro_sb_light3 M metro_sb_seat1 M metro_sb_seat2 M metro_seat01 M metro_seat03 M metro_seat2 T metro_wall01_1 T metro_wall01_2 T metro_wall01_3 T metro_wall01_4 T metro_wall01_5 M {metro_prop01 M {metro_sbwy11 M {metro_sbwy15 //----------------------------------------------------------- // zs_paranoia.wad //----------------------------------------------------------- M {camo_wire01 W {mine_badack03 M {po_tension M {zm3_etc51 M {zs_02_handrail M {zs_02_shutter M {zs_02_wire M {zs_03fence01 Y anni_window Y hs4_heli35 C metro_roof01_1 C metro_Swall01_1 C metro_Swall01_2 D mine_badack01 D mine_badack02 M mine_hbim01 D mine_wall01 W mine_wall02 W mine_wall03 M mine_wall04 M po_elevllst M zm3_wall52 M zs_01door_01a M zs_01door_02b M zs_01door_03 M zs_01gro_01 Y zs_01sig_02 M zs_01sig_07 M zs_01sig_08 D zs_01wall_01a D zs_01wall_01b M zs_01wall_05 M zs_01wall_06 M zs_02_bar M zs_02_bar02 M zs_02_bar03 M zs_02_bar04 M zs_02_bar05 D zs_02_bot01_2 D zs_02_bottom01 D zs_02_bottom01_ M zs_02_bottom03 M zs_02_bottom04 M zs_02_bottom05 M zs_02_bottom06 M zs_02_danger M zs_02_door02 M zs_02_door03 M zs_02_fire M zs_02_frame01 M zs_02_gateN1 M zs_02_gateS Y zs_02_glass02 M zs_02_halfwall0 Y zs_02_light01 Y zs_02_rlight M zs_02_wall01 M zs_02_wall01_1 M zs_02_wall02 M zs_02_wall03 M zs_02_wall04 M zs_02_wall04_1 M zs_02_wall05 M zs_02_wall05_1 C zs_02_wall06 M zs_03badack01 M zs_03badack02 M zs_03badack03 M zs_03badack04 M zs_03badack05 M zs_03badack06 M zs_03box01 M zs_03capsul01 M zs_03capsul02 M zs_03capsul03 Y zs_03capsul04 M zs_03door01 M zs_03door02 M zs_03door03 M zs_03door04 Y zs_03light01 M zs_03up01 M zs_03up02 M zs_03up03 M zs_03wall01 M zs_03wall02 M zs_03wall03 M zs_03wall04 M zs_03wall05 M zs_03wall06 M zs_03wall07 M zs_03wall08 M zs_03wall09 M zs_03wall11 M zs_03wall12 M zs_03wall13 M zs_03wall14 M zs_03wall15 M zs_03wall16 M zs_03wall17 M zs_03wall18 M zs_03wall20 //----------------------------------------------------------- // zg_area.wad(Æ÷¼¼ÀÌÅ« ÅØ½ºÃÄ) //----------------------------------------------------------- M bb_door_01 M bb_door_03 M bb_door_R01 W bb_Fbox01 D bb_floor_02 D bb_floor_02_1 D bb_floor_02_2 D bb_floor_02_3 D bb_floor_06 D bb_floor_06_1 D bb_floor_07 D bb_floor_07_1 M bb_m_door01 M bb_m_door02 M bb_window_02 D {bb_floorbox01 D {bb_floorbox02 M {bb_mwall_01 //----------------------------------------------------------- // zs_evacuate1.wad //----------------------------------------------------------- C black C CLIP C doorgrid C grid4 C grid_64x64_vent C null C sky C abyss_floor05 C br_bd06 C br_bd32 C br_bd38 C br_bd38_02 C br_bd39 C br_bk-door01 C cncrt027 V cs_exit01 C desert_ach61 C desert_ach63 C desert_wall02 V hk_prop58 V hk_prop59 C line_Bwall_50 C line_Bwall_51 M line_Bwall_55 M line_Bwall_56 C tusc_floor36 C tusc_walltile04 C tusc_walltile05 M zs_5door03 C zs_5door04 C zs_5door05 C zs_5door06 C zs_5floor02b C zs_5floor02c C zs_5floor02d C zs_5floor02e C zs_5floor03-a M zs_5obj02 C zs_5wall01 C zs_5wall02 C zs_5wall03 C zs_5wall05 C zs_5wall06 C zs_5wall07 C zs_5wall08 C zs_5wall08b C zs_5wall08w C zs_5wall09 C zs_5wall10 C zs_5wall11 C zs_5wall11b C zs_5wall12 C zs_5wall14 C zs_5wall15 C zs_5wall15b C zs_5wall16 C zs_5wall17 C zs_5wall22 C zs_5wall23 M zs_floor_09 M {br_bk_sign02 M {desert_matal01 M {line_metal62 M {zm_line_obj_02 V {zm_win02 M {zs5_fence_01 V {zs_5win01 V {zs_5win02 //----------------------------------------------------------- // zs_evacuate2.wad //----------------------------------------------------------- M zs51_door01 M zs51_el Y zs51_light_off Y zs51_light_on M zs51_metal01 M zs51_sewer Y zs_02_glass02 M {zs51_metal01 M {zs51_shutter M {zs51_shutter01 M {zs51_wire //----------------------------------------------------------- // zs_evacuate3.wad //----------------------------------------------------------- M {zs_51matal01 C {zs_51matal02 C zs_51badack01 C zs_51badack02 C zs_51badack03 M zs_51door01 M zs_51door01_a M zs_51door02 C zs_51road01 C zs_51road02 C zs_51road03 C zs_51road04 C zs_51road05 C zs_51wall01 C zs_51wall02 C zs_51wall03 C zs_51wall04 C zs_51wall05 C zs_51wall06 C zs_51wall07 C zs_51wall08 C zs_51wall09 C zs_51wall10 C zs_51wall11 C zs_51wall12 C zs_51wall13 C zs_51wall14 C zs_51wall15 C zs_51wall16 C zs_51wall17 C zs_51wall18 C zs_51wall19 C zs_51wall20 C zs_51wall21 C zs_51wall22 C zs_51wall23 C zs_51wall24 C zs_51wall25 C zs_51wall26 C zs_51wall27 C zs_51wall28 C zs_51wall29 C zs_51wall30 C zs_51wall31 C zs_51wall32 C zs_51wall33 C zs_51wall34 C zs_51wall35 C zs_51wall36 C zs_51wall37 C zs_51wall37_a C zs_51wall38 C zs_51wall39 C zs_51wall39_a C zs_51wall40 C zs_51wall40_a C zs_51wall41 C zs_51wall42 C zs_51wall43 C zs_51wall43_a C zs_51wall44 C zs_51wall45 C zs_51wall46 C zs_51wall47 C zs_51wall48 C zs_51wall49 C zs_51wall51 C zs_51wall52 C zs_51wall53 C zs_51wall55 //----------------------------------------------------------- // fy_iceworld.wad(¾ÆÀ̽º¿ùµå ÅØ½ºÃÄ) //----------------------------------------------------------- N fy_ice_floor01 N fy_ice_floor02 M fy_ice_mfloor01 M fy_ice_rdoor01 M fy_ice_rdoor02 M fy_ice_rdoor03 M fy_ice_rdoor04 M fy_ice_Swall01 N fy_ice_wall02 M fy_powgen01 M fy_powgen02 //----------------------------------------------------------- // zsh_hellride.wad //----------------------------------------------------------- M hell_bridgetrus M hell_door01 M hell_door02 M hell_door03 M hell_metal M hell_metal02 M hell_pillar M hell_shutter M hell_vent M hell_wall02 M hell_wall02_b M hell_wall02_r M hell_wall03 M hell_wall08 M hell_wall08_1 M hell_wall10 M hell_wall10_1 M hell_wall10_2 M hell_wall11 M hell_wall11_1 //----------------------------------------------------------- // zg_dam.wad //----------------------------------------------------------- S !water_01 S scroll_anniw01 S scroll_bule_02 S scroll_zg01 M zg_cont_01 M zg_cont_01_1 D zg_floor_02 D zg_floor_03 D zg_floor_04 D zg_floor_04_1 D zg_floor_04_2 M zg_machine_01 M zg_mdoor_01 M zg_mtlwalltri_1 M zg_wdoor_1 //----------------------------------------------------------- // pve_standalone1.wad //----------------------------------------------------------- M {pve_11lfence01 M {pve_11lwall07 C pve_11lbadak01 C pve_11lbadak02 C pve_11lbadak03 C pve_11lbadak04 C pve_11lbadak05 C pve_11lbadak06 C pve_11lbadak07 C pve_11lbadak07_ C pve_11lbadak08 C pve_11lbadak09 C pve_11lbadak10 C pve_11lbadak11 C pve_11lbadak12 C pve_11lbadak13 C pve_11lbadak14 C pve_11lbadak15 M pve_11lbox01 W pve_11lbox02 M pve_11lbox03 Y pve_11lbox04 M pve_11lbox05 M pve_11ldoor01 M pve_11ldoor02 W pve_11ldoor03 M pve_11ldoor04 M pve_11ldoor05 M pve_11ldoor06 M pve_11lfire01 Y pve_11lgige01 M pve_11lgige02 M pve_11lgige03 M pve_11ljapan01 M pve_11ljapan02 M pve_11ljapan03 M pve_11ljapan04 M pve_11ljapan05 M pve_11ljapan06 Y pve_11ltv01 C pve_11lwall01 C pve_11lwall03 C pve_11lwall03_a C pve_11lwall04 C pve_11lwall04_a C pve_11lwall04_b W pve_11lwall05 C pve_11lwall06 C pve_11lwall08 C pve_11lwall09 C pve_11lwall09_a C pve_11lwall10 C pve_11lwall11 C pve_11lwall12 C pve_11lwall13 C pve_11lwall14 C pve_11lwall15 C pve_11lwall16 C pve_11lwall17 C pve_11lwall18 C pve_11lwall19 C pve_11lwall20 C pve_11lwall21 C pve_11lwall22 C pve_11lwall23 C pve_11lwall25 C pve_11lwall26 M pve_11lwall27 M pve_11lwall28 M pve_11lwall29 M pve_11lwall30 M pve_11lwall31 M pve_11lwall32 Y pve_11lwall33 M pve_11lwall34 C pve_11lwall35 M pve_11lwall36 M pve_11lwall37 M pve_11lwall38 C pve_11lwall39 M pve_11lwall40 C pve_11lwall41 C pve_11lwall42 M pve_11lwall43 C pve_11lwall44 C pve_11lwall45 M pve_11lwall46 M pve_11lwall47 M pve_11lwall48 Y pve_11lwatch01 Y pve_11lwindow01 Y pve_11lwindow02 Y pve_11lwindow03 Y pve_11lwindow04 Y pve_11lwindow05 Y pve_11lwindow06 Y pve_11lwindow07 Y pve_11lwindow08 //----------------------------------------------------------- // pve_standalone2.wad //----------------------------------------------------------- G black G CLIP G doorgrid G grid3 G grid_64x64_vent G grid_blue G grid_purple G grid_red G grid_yell G null G origin G sky G {ladder G {vent_door G br_bd07 G br_bd08 G br_bd09 G br_bd19 G br_bd20 G br_bk-block02 G br_bk-box01 G br_bk-box02 G br_bk-wall01 Y br_bk-win02 M br_door01 G br_floor11 G br_floor12 G br_flr01 G br_plaster01 G br_wall01 M camo_cont03 M camo_cont04 G hidden_wall07 G {br_fence01 G {br_oilpump02 G {camo_wire01 G +0~fifties_lgt2 G +a~fifties_lgt2 M br_bk-box03 M br_bk-box03_r G dust0_block_01 G dust0_box1 G dust0_Box_01 G dust0_mtl02 W dust0_wood01 Y hk_prop58 Y hk_prop59 G pve_Halone01 G pve_Halone02a G pve_Halone02b G pve_Halone03 G pve_Halone04 G pve_Halone05 G pve_Halone06 G pve_Halone07 M pve_Halone08 M pve_Halone09 Y pve_Halone10 G pve_Halone11 G pve_Halone12 Y pve_Halone13 Y pve_Halone14 G pve_Halone15a G pve_Halone15b M pve_Halone16 M pve_Halone17 G pve_Halone19 G pve_Halone20 G pve_Halone21 G pve_Halone22 G pve_Halone23 G pve_Halone24 G pve_Halone25 G pve_Halone26 G pve_Halone27 G pve_Halone28 G pve_Halone29 G pve_Halone30 G pve_Halone31 Y pve_Halone32 G pve_Halone33 G pve_Halone34a G pve_Halone34b G pve_Halone35 G pve_Halone36 G pve_Halone37a G pve_Halone37b G pve_Halone38 G pve_Halone41 G pve_Halone42 G pve_Halone43 G pve_Halone44 M pve_Halone45 M pve_Halone47 W pve_Halone48 M pve_Halone49 M pve_Halone50 G pve_Hfood01 G zs_5wall22 M {pve_Halone01 M {pve_Halone02 M {pve_Halone03 G {pve_Halone04a G {pve_Halone04b G {pve_Hshelf01 M {rollgate01 G {zm_shopdoor_01 G {zm_win01 G {zs_52b_water01 G abyss_floor05 G cs_exit01 G desert_ach63 G desert_wall02 G line_Bwall_50 G line_Bwall_55 G tusc_floor36 G tusc_walltile04 M zs_5door03 G zs_5door05 G zs_5door06 G zs_5floor02b G zs_5floor02c G zs_5floor02d G zs_5floor02e G zs_5floor03-a G zs_5wall01 G zs_5wall02 G zs_5wall03 G zs_5wall06 G zs_5wall07 G zs_5wall08 G zs_5wall08b G zs_5wall10 G zs_5wall11 G zs_5wall11b G zs_5wall12 G zs_5wall16 M {br_bk_sign02 M {zm_line_obj_02 Y {zm_win02 //----------------------------------------------------------- // ze_construction.wad //----------------------------------------------------------- S !water_con M con_chair_01 M con_door_01 M con_floor_01 M con_monitor_01 Y con_out_door01 C con_signs_01 C con_signs_02 M con_t01 W con_wood_01 D {con_ivy01 M {scrunchygate M {scrunchygate1 //----------------------------------------------------------- // zs_memories1.wad //----------------------------------------------------------- M {zs_52door01 M {zs_52fence01 W {zs_52fence02 M {zs_52fence03 M {zs_52sadari01 D {zs_52wall24 D {zs_52wall25 C zs_52badack01 C zs_52badack02 C zs_52badack03 C zs_52badack04 C zs_52badack05 C zs_52badack06 C zs_52badack07 C zs_52badack08 C zs_52badack09 C zs_52badack11 M zs_52door02 M zs_52icebox01 M zs_52icebox02 M zs_52sign01 M zs_52sign02 M zs_52sign03 M zs_52sign04 M zs_52sign05 M zs_52sign06 C zs_52wall01 C zs_52wall01_a C zs_52wall01_b C zs_52wall02 C zs_52wall03 C zs_52wall03_a C zs_52wall03_b C zs_52wall03_c C zs_52wall04 C zs_52wall04_a C zs_52wall05 C zs_52wall05_a C zs_52wall05_b C zs_52wall06 W zs_52wall07 C zs_52wall08 C zs_52wall09 C zs_52wall09_a C zs_52wall10 C zs_52wall11 C zs_52wall11_a C zs_52wall11_b C zs_52wall12 C zs_52wall13 C zs_52wall14 C zs_52wall15 C zs_52wall16 C zs_52wall16_a Y zs_52wall17 C zs_52wall18 C zs_52wall19 C zs_52wall20 C zs_52wall20_a C zs_52wall21 C zs_52wall22 C zs_52wall23 C zs_52wall24 C zs_52wall25 C zs_52wall25_a C zs_52wall26 C zs_52wall27 C zs_52wall28 C zs_52wall28_a C zs_52wall29 C zs_52wall30 C zs_52wall31 C zs_52wall32 C zs_52wall33 C zs_52wall34 C zs_52wall35 M zs_52wall36 M zs_52wall37 Y zs_52window01 //----------------------------------------------------------- // zs_memories2.wad //----------------------------------------------------------- M {camo_wire01 M black M blue1 M buyzone M chee1 M green_01 M grid_blue M grid_green M null M {anni_eeeee_hol M {vent_door M zs_01door_02b M zs_01sig_02 M zs_02_bottom03 M zs_02_bottom06 M zs_02_frame01 M zs_02_wall04 M zs_03capsul03 M zs_floor_03 M zs_tramrail M zs_wall_09 M {zs_gravrail X {zs_win_01 M 52_door M 52_door02 M 52_metal M anni_button01 M camo_cont03 M camo_cont04 M dm_subway_wall_ M dm_su_wall_03 M dust0_mtl02 M hk_prop58 M hk_prop59 M mtl402 M mtl403 M pv_crwwll M pv_crwwlvar1 M pv_tramsupfr X zs_01sig_01 G zs_01wall_01a G zs_01wall_01b M zs_01wall_05 G zs_52b_wall04 G zs_5wall08b G zs_5wall22 G zs_5wall23 M zs_floor17 M zs_memo_01 G zs_memo_02 M zs_memo_03 M zs_memo_05a M zs_memo_05b G zs_memo_06 G zs_memo_08a G zs_memo_09a G zs_memo_09b M zs_memo_10 G zs_memo_11 G zs_memo_12a G zs_memo_12b M zs_memo_14 M zs_memo_15 M zs_memo_15a M zs_memo_17 M zs_memo_door01 M zs_memo_door02 M zs_me_floor_01 M zs_me_floor_02 M {bs_wall57 M 52_bottom02 M 52_light_y M 52_rail M 52_stare G 52_wall01 G 52_wall04 M 52_warning G hell_wall04 G hell_wall04_2 G hell_wall05 M origin M red //----------------------------------------------------------- // zs_memories3.wad //----------------------------------------------------------- Y $20_scene02 M 52_bottom02 Y 52_glass Y 52_light_b Y 52_light_g Y 52_light_r Y 52_light_y M 52_metal M 52_rail M 52_stare M 52_wall02 M 52_warning M 52_door M 52_door02 G abyss3_wall01 G anni_door03 G dust0_block_01 W dust0_box1 M dust0_exp03 M dust0_mtl01 M dust0_mtl02 M dust0_mtl_05 M dust0_mtl_06 M dust0_mtl_07 W dust0_wood01 G evol_wall02 G evol_wall06 X hk_prop58 X hk_prop59 M mtl402 M mtl403 M zs_52b_door01 G zs_52b_wall01a G zs_52b_wall01b G zs_52b_wall01c G zs_52b_wall03 G zs_52b_wall04 G zs_52b_wall06d G zs_52b_wall09a G zs_52b_wall09b M zs_52b_wall10 M zs_52b_wall11 X zs_52b_win01a X zs_52b_win01b G zs_5floor02c G zs_5wall08b G zs_5wall22 G zs_5wall23 M zs_door_08 M zs_floor_03 M {line_metal62 M {po_tension M {zs_52b_chain M {zs_52b_wall11 X {zs_5win01 X {zs_5win02 M {zs_gravrail //----------------------------------------------------------- // pve_standalone3.wad //----------------------------------------------------------- M {t_gidung01 M {t_road02 M {t_sadariup01 Y {t_windowup01 C t_badack01 C t_badack02 C t_badack03 C t_badack04 C t_badack05 C t_badack06 M t_door01 M t_door02 M t_door03 M t_door04 M t_gige01 M t_gige02 M t_gige03 M t_gige04 M t_gige05 M t_gige06 M t_road01 M t_wall01 C t_wall02 M t_wall03 C t_wall04 C t_wall04_a C t_wall05 C t_wall06 C t_wall07 M t_wall08 M t_wall09 M t_wall10 C t_wall11 C t_wall12 M t_wall13 M t_wall14 M t_wall15 C t_wall16 Y t_windowup02 //----------------------------------------------------------- // for voxel //----------------------------------------------------------- M vxl_M V vxl_V D vxl_D S vxl_S T vxl_T G vxl_G C vxl_C W vxl_W P vxl_P Y vxl_Y N vxl_N X vxl_X I vxl_I //----------------------------------------------------------- // trainfactory.wad //----------------------------------------------------------- M pve11p_ad01 M pve11p_ad02 M pve11p_ad03 M pve11p_ad04 M pve11p_bottom04 W pve11p_bottom05 M pve11p_ceiling Y pve11p_door01 M pve11p_door02 M pve11p_door03 Y pve11p_door04 M pve11p_metal01 M pve11p_oil03 W pve11p_rest01 Y pve11p_shop02 M pve11p_shutter Y pve11p_window01 Y pve11p_window03 Y pve11p_window04 Y pve11p_window05 Y pve11p_window06 Y pve11p_window07 Y pve11_bottom04 M {pve11p_fence01 M {pve11p_fence02 M {pve11p_fence03 M {pve11p_u00 //----------------------------------------------------------- // dm_warehouse.wad //----------------------------------------------------------- I {fance C 3map_step_wall I 3map_wall_windo I air_road I air_road_top C background_buil C background_pole C block I box I container I container_door I container_inner I container_s I cso_ppl I desk I door_hand I door_m I exit I fan C ground C ground7 I harbor_f I inner_door I iron I iron_bone I light01 C map I map01 C new_top_wall C new_wall C new_wallout2 C o_paper_box I office_celling I office_wall_blo I office_wall_pol I out_light C paper_box C paper_box_t I ppl01 I roof I sa_light01 I shotter I topblue_03 I tree_cabinet C Wall_05 C Wall_42 C wall01 I ware_house_ai_0 I windows I windows1 //----------------------------------------------------------- // fun_suddendeath.wad //----------------------------------------------------------- C s01_wall01 C s01_wall02 C s01_wall03 C s01_wall04 C s01_wall05 C s01_wall06 C s01_wall07 C s01_wall08 C s01_wall09 C s01_wall10 C s01_wall11 C s01_wall12 C s01_wall13 C s01_wall14 C s01_wall15 C s01_wall16 C black C CLIP C grid3 C grid4 C null C tomb2_floor50 C tomb2_wall01 C tomb2_wall04 C tomb2_wall05 C tomb_coffin50 C tomb_floor52 C tomb_floor54 C tomb_ground01 C tomb_ground03 C tomb_wall02 C tomb_wall10 C tomb_wall11 C tomb_wall57 C tomb_wood50 W !SD_water01 C SD_rock M {SD_chain M s04_rail M {s04_fence P +0s03_arrow_b01 P +0s03_arrow_b02 P +0s03_arrow_r01 P +0s03_arrow_r02 P +1s03_arrow_b01 P +1s03_arrow_b02 P +1s03_arrow_r01 P +1s03_arrow_r02 P +2s03_arrow_b01 P +2s03_arrow_b02 P +2s03_arrow_r01 P +2s03_arrow_r02 P +3s03_arrow_b01 P +3s03_arrow_b02 P +3s03_arrow_r01 P +3s03_arrow_r02 P s03_boxlight01 P s03_floor01 Y s03_light_01 Y s03_light_01b Y s03_light_01r Y s03_start01 //----------------------------------------------------------- // zs_anothertruth.wad //----------------------------------------------------------- G AAATRIGGER G black G CLIP G grid4 G grid_green M {vent_grid M z3_metalwall12_ M z3_metalwall13 G zs_52b_wall09a G zs_52b_wall09b M zs_52b_wall10 G zs_truth1_G01 G zs_truth1_G03a1 G zs_truth1_G03a2 G zs_truth1_G03b1 G zs_truth1_G03b2 M zs_truth1_G06 C zs_truth1_G07 C zs_truth1_G08 C zs_truth1_G09 C zs_truth1_G10 C zs_truth1_G12a C zs_truth1_G12b C zs_truth1_G13 C zs_truth1_G22 M zs_truth1_M16 M {line_metal62 M {z3_frame02 M {zs_gravrail M {zs_truth1_M03 M {zs_truth1_W01 G evol_floor04 G evol_wall01 G evol_wall02 M anni_door51 G anni_floor51 G anni_floor57 G anni_ground05 G anni_hallup02 G anni_wall01 G anni_wall03 M anni_wall51 G anni_wall55 M zs_annielevator M {anni_badak M {anni_fance01 M {anni_ladder G abyss_floor05 W br_bk-box01 G br_wall01 G doorgrid G dust0_Box_01 M dust0_mtl02 G hk_prop59 G line_Twall_60 G null G pve_Halone38 G sky G zs_5floor02c M {br_bk_sign02 M {camo_wire01 M {vent_door M truth2_door02 M truth2_floor02 M truth2_mt01_1 M truth2_mt01_2 M truth2_mt02_1 M truth2_mt02_2 C truth2_wall02_1 C truth2_wall02_2 C truth2_wall03_1 C truth2_wall03_2 C truth2_wall04_1 C truth2_wall04_2 C truth2_wall_01 M boss_bottom02 M boss_metal02 M {boss_line M {boss_line01 M {boss_wire01 M {boss_wire02 //----------------------------------------------------------- // dm_bunnyyard.wad //----------------------------------------------------------- C CLIP C doorgrid C grid4 C null C black C sky C abyss_floor01 C dust0_Box_01 M dust0_mtl02 M dust0_mtl_06 M dust0_mtl_07 C dust0_wall_17 C gdm_junk_G01 C gdm_junk_G02 C gdm_junk_G03a C gdm_junk_G05 C gdm_junk_G06 C gdm_junk_G081 C gdm_junk_G082 C gdm_junk_G10 C gdm_junk_G11 C gdm_junk_G13 C gdm_junk_G14 M gdm_junk_M03 M gdm_junk_M04 M gdm_junk_M05 W gdm_junk_W09 W gdm_junk_W12 C po_lightneonsb C pve_Halone26 C suzhou_wall03 M zs_52b_door01 C zs_5wall01 C zs_5wall02 C zs_truth1_G05a C zs_truth1_G09 C zs_truth1_G11 M zs_truth1_G14 M zs_truth1_M15 M {gdm_junk_M01 M {gdm_junk_M06 M {gdm_junk_M07 M {gdm_junk_M08 V {zs_5win01 V {zs_5win02 M {zs_handrail_01 M camo_cont04 C camo_fioor02 C camo_fioor03 C camo_fioor07 C camo_ground02 C camo_wall01 C camo_wall05 C camo_wall11 C camo_wall12 C camo_wall13 C camo_wall16 C camo_wall17 C camo_wood01 C camo_wood02 C camo_wood03 C hidden_box1 C hidden_box2 C hidden_box3 C hidden_floor01_ C hidden_floor03 C hidden_floor05 C hidden_line01 C hidden_wall06 C hidden_wall06_2 C hidden_wall07 C hidden_wall07_1 C hidden_wall08 C hidden_wall08_3 C bazooka_g05 C br_bd05 C br_bd07 C br_bd08 C br_bd09 C br_bd10 C br_bd10_02 C br_bd11 C br_bd12 C br_bd14 C br_bd19 C br_bd20 C br_bd22 C br_bd23 C br_bd25 C br_bd28 C br_bd30_02 C br_bd33 C br_bd37 C br_bk-wall01 C br_door01 C br_floor01 C br_floor04 C br_floor11 C br_floor12 C br_Roads01 C br_wall01 M camo_cont03 M camo_cont05 M camo_cont06 C load01 C {br_bk-g8 C {br_fence01 //----------------------------------------------------------- // dm_parking.wad //----------------------------------------------------------- D pk_floor01 D pk_floor01_1 D pk_floor02 P pk_sing01 P pk_sing02 P pk_sing03 //----------------------------------------------------------- // de_wintershelter.wad //----------------------------------------------------------- M ws_bottom02 M ws_box01 M ws_box01_1 M ws_box02 M ws_box02_2 M ws_door01 M ws_door02 Y ws_door03 M ws_wall06_1 M ws_wall06_2 M ws_wall07 M ws_wall10 Y ws_window01 Y {ws_light01 //----------------------------------------------------------- // ze_rhyzome.wad //----------------------------------------------------------- M {anni_fance M {anni_fance01 M {anni_mataldoor M {chain M {CR_TRACK1B M {cr_track2 M {fence_rust W {for_for02 X {forgrass1 X {fortop2 X {K_outline5 W {mine_badack03 M {misc_grate W {tomb2_dari01 M {trace_fance01 W {ze1_fence04 W {ze1_fence05 M {ze1_ladder M {zs_02_handrail M {zs_02_wire M {zs_annidoor02 M anni_door04 M anni_door51 M anni_door52 W cxwoodm D K_rope1c W K_wood11 M mine_baguni03 M mine_hbim01 M mine_wall03 M po_elevllst C ruin_snake01 C ruin_wall01 C ruin_wall06 C ruin_wall20 W tomb_door01 W tomb_wall06 Y tomb_window03 D trace_badak02 W ze1_fence01 W ze1_fence02 W ze1_fence02_a W ze1_fence03 W ze1_fence03_a D ze1_ground01 D ze1_ground02 D ze1_ground03 D ze1_ground04 C ze1_ground05 C ze1_ground06 C ze1_ground07 C ze1_ground08 W ze1_house01 W ze1_house02 W ze1_house03 W ze1_house04 M ze1_house05 W ze1_house06 W ze1_house06_a W ze1_house07 W ze1_house08 W ze1_house09 W ze1_house10 W ze1_house11 W ze1_house12 M ze1_house13 M ze1_house14 W ze1_house15 M ze1_matal01 M ze1_matal02 D ze1_rock01 C ze1_rock02 C ze1_rock03 C ze1_rock04 C ze1_rock05 C ze1_rock06 C ze1_wall01 C ze1_wall02 C ze1_wall03 C ze1_wall04 C ze1_wall05 C ze1_wall06 C ze1_wall07 C ze1_wall08 C ze1_wall09 C ze1_wall10 C ze1_wall11 C ze1_wall12 S ze1_water01 W ze1_wood02 W ze1_wood03 W ze1_wood04 //----------------------------------------------------------- // zs_lastride.wad //----------------------------------------------------------- C {vent_grid C {windows C abyss_floor01 C abyss_floor02 C black C br_block02 C br_floor01 C CLIP C desert_floor51 C dg_wall58 C doorgrid C dust0_block_01 C dust0_Box_01 C gdm_junk_G01 C gdm_junk_G07 C gdm_junk_G10 C green_01 C grid_64x64_vent C grid_green C grid_purple C grid_red C grid_yell C grid3 C grid4 C hk_prop59 C line_Door_58 C line_Twall_60 C n3_wall_12a C n3_wall_12b C n3_wall_12c C null C plstr222 C pve_Halone26 C pve_Halone38 C safezone C sky C suzhou_wall03 C trace_cncrt01 C trace_cncrt03 C trace_cncrt04 C trace_rock01 C trace_wall02 C trace_wall04 C zm_line_wall10a C zm_line_wall11 C zm_line_wall13 C zm_line_wall15 C zs_5wall08 C zs_5wall19 C zs_lastride_00 C zs_lastride_01 C zs_lastride_03 C zs_lastride_06 C zs_lastride_07 C zs_lastride_08 C zs_lastride_09 C zs_lastride_11 C zs_lastride_12 C zs_lastride_13a C zs_lastride_13b C zs_lastride_13c C zs_lastride_14a C zs_lastride_14a C zs_lastride_14b C zs_lastride_15 C zs_lastride_16 C zs_lastride_17a C zs_lastride_17b C zs_lastride_26 C zs_lastride_27 C zs_lastride_29 C zs_lastride_30 C zs_truth1_G09 C zs_truth1_M15 C zs_wall_20 C zs_wall_24 M {barbwire-g8 M {camo_wire01 M {gdm_junk_M07 M {line_fence_01 M {po_tension M {pv_antenna1 M {pv_antenna2 M {vent_grid M {zm_line_obj_02 M {zm_line_wall_0 M {zm_shopdoor_01 M {zm3_etc51 M {zs_gravrail M {zs_handrail_01 M {zs_lastride_04 M {zs_lastride_24 M {zs_lastride_44 M {zs5_fence_01 M br_bk-door02 M camo_cont03 M camo_cont04 M dust0_mtl_06 M dust0_mtl_07 M dust0_mtl02 M gdm_junk_G06 M gdm_junk_M03 M hs4_heli14 M hs4_heli18 M hs4_heli19 M hs4_heli20 M hs4_heli24 M hs4_heli25 M hs4_heli27 M hs4_heli28 M hs4_heli29 M hs4_heli30 M hs4_heli31 M hs4_heli32 M hs4_heli34 M hs4_heli35 M hs4_heli36 M hs4_heli37 M hs4_heli38 M hs4_metal01 M hs4_train20 M hs4_train26 M trace_gikftanks M trace_line50 M trace_mdoor01 M trace_mfloor M trace_mwall01 M trace_mwall02 M trace_mwall03 M trace_mwall03c M trace_mwall04 M trace_mwall04b M tuto_door06 M zm_door_01 M zm_line_wall17 M zs_floor_09 M zs_lastride_18 M zs_lastride_20 M zs_lastride_21 M zs_lastride_22 M zs_lastride_22a M zs_lastride_23 M zs_lastride_23a M zs_lastride_25 M zs_lastride_26 M zs_lastride_27 M zs_lastride_28 M zs_objects_01 M zs_objects_02 M zs_objects_04 M zs_objects_05 M zs_objects_06 M zs_objects_07 M zs_objects_09 M zs_objects_10 M zs_objects_11 M zs_truth1_G14 M zs_truth1_M15 V {zm_win01 V {zs_5win01 V {zs_lastride_01 V {zs_lastride_02 V hk_prop58 V hk_prop59 V hs_window01 V hs4_rlight V hs4_wlight V tun_exit V zm_line_obj_01 V zs_en_obj_01 V zs_lastride_33 W br_bk-box01 W dust0_box1 W dust0_wood01 W gdm_junk_W09 Y hk_prop59 //----------------------------------------------------------- // bzm_farero.wad //----------------------------------------------------------- I {bot_door01 I {bot_door02 I {bot_fence01 I {bot_fence02 I {bot_fence03 I {bot_wall21 I bot_door03 I bot_door04 I bot_sea01 I bot_wall01 I bot_wall02 I bot_wall03 I bot_wall04 I bot_wall05 I bot_wall06 I bot_wall07 I bot_wall08 I bot_wall09 I bot_wall10 I bot_wall11 I bot_wall12 I bot_wall13 I bot_wall14 I bot_wall15 I bot_wall16 I bot_wall17 I bot_wall18 I bot_wall19 I bot_wall20 I bot_wall21 I bot_wall22 I bot_wall23 I bot_wall24 I bot_wall25 I bot_wall26 I bot_wall27 I bot_wall28 I bot_wall29 I bot_wall30 I bot_wall31 I bot_wall32 I bot_wall33 I bot_wall34 I bot_wall35 I bot_wall36 I bot_wall37 I bot_wall38 I bot_wall39 I bot_wall40 I bot_wall41 I bot_wall42 I bot_window01 I bot_window02 //----------------------------------------------------------- // de_mirage.wad //----------------------------------------------------------- M {de_fence02 M {de_mladder01 M de_maircon01 C de_mbox01 W de_mbox02 M de_mbox03 M de_mbox04 M de_mbox05 C de_mcloth01 C de_mcloth02 W de_mdoor01 M de_mdoor02 W de_mdoor03 W de_mdoor04 C de_mfence01 C de_mground01 C de_mground02 C de_mground03 C de_mground04 C de_mground05 C de_mground06 C de_mground07 C de_mground08 C de_mground09 C de_mground10 C de_mmording01 M de_msign01 M de_msign02 C de_mwall01 C de_mwall02 C de_mwall03 C de_mwall04 C de_mwall05 C de_mwall06 C de_mwall07 C de_mwall08 C de_mwall09 C de_mwall10 C de_mwall11 C de_mwall12 C de_mwall13 W de_mwall14 C de_mwall15 C de_mwall16 C de_mwall17 C de_mwall18 C de_mwall19 C de_mwall20 C de_mwall21 C de_mwall22 C de_mwall23 C de_mwall24 C de_mwall25 C de_mwall26 C de_mwall27 C de_mwall28 C de_mwall29 C de_mwall30 C de_mwall31 C de_mwall32 C de_mwall33 C de_mwall34 C de_mwall35 C de_mwall36 C de_mwall37 C de_mwall38 C de_mwall39 C de_mwall40 C de_mwall41 C de_mwall42 C de_mwall43 C de_mwall44 W de_mwall45 C de_mwall46 C de_mwall47 C de_mwall48 C de_mwall49 C de_mwall50 W de_mwood01