**** This map designed for Counter-Strike 1.6 mod **** INFO: Title : Rushdown Filename : cs_rushdown.bsp Map size/style : Small / Abandoned Buildings (Night time) Number of Teams : 2 - CT vs T # of Players : at least 6-12 on each team (recommended) ================================================================ MAP STATS: Textures Used : see texture credits below. Texture memory used : 2.80 MB (out of 4MB) Editor used : Hammer 3.4 Build Time : roughly 3 weeks Compiler : ZHLT Compile GUI XІ with ZHLT - XP Cagey Custom Build 1.7p15 compiler Compile Time: : 21 min. ================================================================ INSTALL INFORMATION: extract zip into your SteamApps\youremail@here.com\counter-strike\cstrike\ directory. ================================================================ MAP INFORMATION: Objective: Pretty simple. Neutralize the other team! ================================================================ TEXTURE CREDITS: Texture Count: 51 ----------------- Underworld mod: marcs_nelis.wad: nm_floor2, nm_wood27, marcs.wad: po_concretefl, po_hardwdfloor, po_sidewlkgrey, po_asphaltdark, po_brckwllgrge chateau.wad: cxstairse, cxwoodf, cxwoodh, cxwoodi, cxwoodl, cxwoodm cxbrickf, bs_cxbrickf Counter-Strike: itsitaly.wad: bigCrate1, bigCrateTop cs_office.wad: conc33, Core_Urban_111 cs_assault.wad: c_bldg3_2 tswad.wad: tsnoskd Team Fortress: tfc2.wad: in_floor2 Half-Life: halflife.wad: cardbox1-4, cardboxbot1, cardboxtop1-2, clip, sky, aaatrigger, watergreen, tnnl_w3, {grate1, {grate2a, +0~tnnl_lgt4, -0tnnl_crt1 out_pave1 Kingpin: mt_sr_m1a I made: rushdown.wad: {fence (from RB6), po_hardwdfloor1-5 (based on marcs.wad) nm_wood, nm_wood27, nm_cob_rail_dk (based on marcs_nelis) po_asphaltdark1 (based on Kingpin texture and po_asphaltdark) null (compiler texture from ZHLT), credit (my credit texture!) ================================================================ SKY used: Space2 ---------------- Sky made by [WTF?]9InNail ================================================================ SOUND CREDITS: I took L_EAIRNI.wav from Rainbow 6: Black Thorne expansion to preserve the same sound as in the game. ================================================================ SPRITES AND MODELS CREDITS: Glow sprites are from Valve. All 3 models are made by me. Please give credit if you use them. ================================================================ KNOWN BUGS: None that I know of. Note: For maximum viewing make sure in Video options that the Brightness bar is in the middle and the gamma is between the 8th and 9th line (or type gamma 2.5 in console). The map is set at night so you need to see where ya going! ================================================================ AUTHOR COMMENTS: I haven't exactly given up Half-Life 1 mapping just yet (like i said I would do with Tangent). This map is based loosely on the Rainbow 6: Black Thorne training map. I thought it would make a great CS map for clan play and small pubs. The map had to be changed some so it would be playable with Half-Life's old aged engine. I couldn't add all those crates in the middle of the map because the r_speeds will be high. Also I had to block the viewing distance between the 2 sides, again for r_speeds sake. I made it playable as possible and you can still see each other thru the 2 windows at spawn for sniping. Speaking of r_speeds the areas are fairly low. Some areas can be peak around 1000, which is acceptable. But there is one area if your looking at can peak around the lower 1200's area, which sucks. I tried my best correcting this but couldn't, well at least it's only one area and shouldn't break the gameplay. Other then that the map is pretty fun. Mostly every area can be shot thru, making camping kinda hard. It makes for interesting gameplay. Maybe this time I will keep my promise and start Source mapping (or at least convert my existing maps over). :] ================================================================ COPYRIGHT INFORMATION: Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. ************************************************ группе https://vk.com/zezy_chat группе https://www.facebook.com/groups/Izmailchat СОЗДАТЕЛЬ СЕРВЕРА http://vk.com/id_zezy ************************************************